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This paper explores a fair cost-sharing method for the Minimum Spanning Tree (MST) game using Coalition Games theory. It introduces concepts like dissatisfaction, the core, and Bird's rule to ensure fair cost allocation. The aim is to find optimal cost distribution among players in the coalition game. The Minimum Worst Dissatisfaction (MWD) problem is also discussed with polynomial time algorithms provided for solving it.
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Fair Cost-Sharing Method for the Minimum Spanning Tree Game 邱冠凱 胡啟政 劉宗灝 文國煒
Outline • Coalition Game • Dissatisfaction • MWD • MAD
Coalition Game 邱冠凱
Example • Players = {1,2,3} • All nonempty subset (named as coalition) • {1}, {2}, {3}, {1,2}, {1,3}, {2,3}, {1,2,3} • A cost function c related to all coalitions. • c({1}) = v1, c({2}) = v2, ..., c({1,2,3}) = v7 • c(S) is the amount that the players in the coalition S have to pay collectively in order to have access to a service.
Core • The problem is to find the core of this coalition game. • Core is a cost distribution of the grand coalition such that no other coalition can obtain an outcome better for all its members than the current assignment. • There may not exist any core. • Emptynness of the core. • There may exist many cores. • Some players would unhappy with the cost allocation.
Example • We want to find the cost allocation {x1, x2, x3} such that • x1+x2+x3 = c({1,2,3}) • x1 ≦ c({1}) • x2 ≦ c({2}) • x3 ≦ c({3}) • x1+x2 ≦ c({1, 2}) • x1+x3 ≦ c({1, 3}) • x2+x3 ≦ c({2, 3})
Cooperative Game • Given a solution in the core, there is no incentive for a player to leave the grand coalition. • Coalition game is also named as cooperative game. • The minimum spanning tree game is a classical cooperative game problem.
r ( ) f P j l F S V S T i i i i i µ t t o r a n y c o a o n c m n c s a s p a n n n g r e e = S T e , 2 e S [ f g ] g [ f g ] f h d h b h f d d G S G S G i t t [ [ 3 o r w e r e r e n o e s e s u g r a p o n u c e 3 , 3 f g b h f S i t t t [ y e s e o v e r c e s r b 2 1 c a c({a, b, d, e}) = 10 3 3 3 c({b, d, e, f}) = 9 f d e 2 1 Minimum Spanning Tree Game G: connected network r: service provider V = {a, b, c, d, e, f}: clients
r 3 3 3 b 2 1 c a 3 3 3 f d e 2 1 The core of MST game • Bird proposed a cost allocation rule known as Bird’s rule. • Bird’s rule ensures that no coalition has incentive to be formed. • We don’t prove it here. xa = 2, xb = 3, xc = 1, xd = 2, xe = 3, xf = 1, xa + xb + xc+ xd+ xe+ xf = 12 = c({a, b, c, d, e, f}).
Outline • Coalition Game • Dissatisfaction • MWD • MAD
Dissatisfaction 胡啟政
Dissatisfaction • Definition: For the cost a player have to pay in one solution, dissatisfaction is the ratio of the current cost to the best cost (the smallest one) of all solutions. • Dissatisfaction of an agent i in a solution is:
Cost Sharing with Fairness • Two optimization problems: • MWD: minimize the worst dissatisfaction • i.e. Find an allocation which minimizes • MAD: minimize the average dissatisfaction • i.e. Find an allocation which minimizes
With Bird’s Rule… • The dissatisfaction of a vertex v to a mcst T is: • Two optimization problems become • SPANNING TREE-MWD: Find a mcst that minimizes the worst dissatisfaction • SPANNING TREE-MAD: Find a mcst that minimizes the average dissatisfaction →Polynomial time algorithms for them.
Work With Trees… • The fee of a vertex depends on the path between the root and it. β(T1, a) = 41 β(T1, b) = 11 β(T1, c) = 12 β(T1, d) = 39 β(T1, e) = 10 T1 β(T2, a) = 11 β(T2, b) = 12 β(T2, c) = 39 β(T2, d) = 10 β(T2, e) = 41 T2
FEE • To determine the dissatisfaction of a vertex v ∈V, it’s necessary to know the set of fees it can have to pay, which is F(v). • From Bird’s rule, β(B, v) can only take values in L(v) = { | [x, v]∈ E } β(B, v)
FEE • Example: G: L(x) = {1, 2, 3} L(y) = {1, 4} L(z) = {2, 4} F(x) = {3} F(y) = {1} F(z) = {2}
To compute F(v)… Find all mcsts and then trace them?
Arborescences • Assume arborescences are oriented from the root to the leaves. For convenience to deal with the problem, we can build from G=( ,E,c) a weighted digraph H=( ,A,c). • For each edge [x,y]∈ E, there are two arcs (x,y) and (y,x) in A with cost
Arborescences • Example: G: H:
Arborescences • Thus, given a mcst T of an undirected connected graph G, there exists in H a corresponding mcsa B, and C(T) = C(B).
FEE FEE Input: A digraph H = ( , A, c), a vertex v ∈ V Step 1: Compute any mcsa of H and let be its total cost Step 2:L := { | (x, v)∈ A } Step 3: F(v) := Step 4: For each l of Ldo A’ := A \ {(x,v) | ≠ l } H’ := ( , A, c ) Compute a mcsa B’ in H’ If B’ exists and its total cost is Then F(v) := F(v) U { l } End For Output: F(v)
FEE • Example: To compute F(x)… C = 6, L(x) = { 2, 3 } r l = 3 l = 2 3 3 3 2 1 y z x F(x) = { } 2 , 3 2 1
FEE • Computing a mcsa : O(mn) ( m = |A|, n = | | ) Total time : O(mn ) • After F(v) is computed, F (v) and F (v) can be determined. Also, dissatisfactions are determined. And we can start to solve optimization problems now!!
Outline • Coalition Game • Dissatisfaction • MWD • MAD
MWD – Minimum Worst Dissatisfaction Problem v在B上的cost v在所有mcsar中最小的cost The set of allocations from Bird’s rule
MWD – Minimum Worst Dissatisfaction Problem • The maximum Fmax(v) / Fmin(v) among all vertices is an upper bound on the worst dissatisfaction. • The idea of the algorithm is decrease the upper bound until it reached the optimal.
How to decrease the upper bound? • Removing some arcs each time. • Which arc? • Arcs that cause worst dissatisfaction.
Algorithm • Input: A digraph H = (Vr, A, c) • 用 FEE 算每個點的 F(v) • 算出一棵 H 的 mcsar,其cost為 C1 • 在H上挑一個最大不滿意度(Fmax(v) / Fmin(v))最高的點 v • 把造成Fmax(v)的邊從 H 上移除 • 在 H 上重算一棵 mcsar • 若不存在,或其cost > C1,則回傳 C1 對應之 mcsar。 • 否則 goto step 4
Example r 3 3 3 x 2 y 1 z
Digraph F(x) = {2,3} mcsars of this digraph have cost of 6 F(y) = {1,2,3} r F(z) = {1,3} 3 3 3 2 1 x y z 2 1
Pick node z F(x) = {2,3} F(y) = {1,2,3} r F(z) = {1,3} 3 3 3 2 1 x y z 2 1
(r,z) removed. F(x) = {2,3} F(y) = {1,2,3} r F(z) = {1} 3 3 2 1 x y z 2 1
mcsar still exists F(x) = {2,3} F(y) = {1,2,3} r F(z) = {1} 3 3 2 1 x y z 2 1
Pick node y F(x) = {2,3} F(y) = {1,2,3} r F(z) = {1} 3 3 2 1 x y z 2 1
(r,y) removed. F(x) = {2,3} F(y) = {1,2} r F(z) = {1} 3 2 1 x y z 2 1
mcsar still exists F(x) = {2,3} F(y) = {1,2} r F(z) = {1} 3 2 1 x y z 2 1
Pick node y F(x) = {2,3} F(y) = {1,2} r F(z) = {1} 3 2 1 x y z 2 1
(x,y) removed. F(x) = {2,3} F(y) = {1} r F(z) = {1} 3 1 x y z 2 1
Any more mcsar ? F(x) = {2,3} F(y) = {1} NO r F(z) = {1} 3 1 x y z 2 1
Recover (x,y), find mcsar. F(x) = {2,3} F(y) = {1,2} r F(z) = {1} 3 2 1 x y z 2 1
Solution F(x) = {2,3} F(y) = {1,2} r F(z) = {1} 3 2 1 x y z 2 1
Worst dissatisfaction = 2. F(x) = {2,3} r F(y) = {1,2} F(z) = {1} 3 x 2 y 1 z
Outline • Coalition Game • Dissatisfaction • MWD • MAD
MAD Problem • Give a graph, among all spanning arborescences of minimum cost, find one that minimizes the average dissatisfaction. • Minimize the average dissatisfaction also minimize the worst dissatisfaction. However, this is not always true.
Example 1 T T` Fmax(a)/Fmin(a)=41/11 Fmax(b)/Fmin(b)=1 Fmax(c)/Fmin(c)=1 Fmax(d)/Fmin(d)=39/10 Fmax(e)/Fmin(e)=1 The Worst:3.9 Average:2.12 Fmax(a)/Fmin(a)=1 Fmax(b)/Fmin(b)=12/11 Fmax(c)/Fmin(c)=39/12 Fmax(d)/Fmin(d)=1 Fmax(e)/Fmin(e)=41/10 The Worst:4.1 Average:2.08 r 41 41 a e 11 10 b 12 c 39 d
MAD Problem • Minimize the sum or the average dissatisfaction are equivalent. • The SPANNING TREE-MAD problem can be described as follows:
Solving Procedure • First • The initial graph G=(Vr, E, c) is turned into a diagraph H=(Vr, A, c). • For each edge[x, y] belongs to E, A has corresponding arcs (x, y) and (y, x) • c(x, y)=c(y, x)=c[x, y]