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GSA Overview to GREF January 2006

GSA Overview to GREF January 2006. Agenda. What is GSA? Future Technology Realities in Our Industry GSA’s three standards: GDS, G2S, and S2S GSA Certification General Q & A. What is GSA - Our Mission.

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GSA Overview to GREF January 2006

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  1. GSA Overview to GREF January 2006

  2. Agenda • What is GSA? • Future Technology Realities in Our Industry • GSA’s three standards: GDS, G2S, and S2S • GSA Certification • General Q & A 2006 GREF

  3. What is GSA - Our Mission The Gaming Standards Association (GSA) is an international trade association that creates benefits for gaming manufacturers, suppliers, operators and regulators. We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry. 2006 GREF

  4. Our Platinum Members 2006 GREF

  5. Companies supporting GSA Standards • 3M Touch Systems • AGMMA • Alliance Gaming Systems • American Gaming Systems • Aristocrat Technologies • Aruze Gaming America • Atronic Americas • Atronic Systems • Bally Gaming and Systems • Belatra • BMM • CashCode Company • Dakota Gaming Nation • Detroit Entertainment • E-Genting Holdings • Euro Games Technology • Flint & K • Foxwoods Resorts • FutureLogic • GameLogic • GCI • Giesecke & Devrient • GLI • Global Payment Technology • Harrahs Entertainment • Himecs Co • Holland Casinos • HTNG • IGT • Intralot • JCM • Konami Gaming • Mars Electronics • Money Controls • Multimedia Games • MSLA • Nick Farley & Associates • Nidec Sankyo • OLGC • Penn National Gaming • Progressive Gaming • R Franco • Radical Blue Gaming • Rocket Gaming Systems • Scientific Games • Seminole Tribe of Florida (Hardrock) • ShuffleMaster • Standing Stone Gaming • Summit Amusement • Transact Technologies • Unidesa Gaming and Systems • UNLV • Video Gaming Technology • Viejas Casino • WMS Gaming 2006 GREF

  6. Global Membership 2006 GREF

  7. Membership Composition 2006 GREF

  8. Organization 2006 GREF

  9. Member Commitment • Members continue to support GSA – to date: $8.2M in cash and $35M in additional resources • Developed 3 core communication protocol standards - new classes continue to be developed • Developed tools for implementation 2006 GREF

  10. Association Milestones 1998 - Gaming Manufacturers Association (GAMMA) incorporated 2000 - Operators invited to join the organization 2000 - GAMMA becomes GSA - Gaming Standards Association 2002 - Regulatory Advisory Committee formed 2004 - Formal standards are released for GDS, BOB, and S2S 2004 - BOB and GDS simulators are developed 2005 - Formal implementation training program for developers 2006 GREF

  11. Achievements 2005 • BOB “Under the Hood” – Formal implementation training program for developers • GSA Road Show – Operator, Manufacturer and Regulator updates held throughout the world • S2S installations operational in Alabama, Florida and Oklahoma • GSA releases BOB V1.1 and S2S V1.1 standards • GSA releases GDS toolkit • GSA releases BOB V1.1 Host and EGM Simulators • GSA establishes the Architectural Oversight Committee • GSA establishes a separate Transport Committee • GSA makes its standards open and available to the world • BOB ‘virtual machine’ project: first inter-company initiative led by Bally • GSA and IGT join forces and target G2S (BOB/SSAS integration) by Q1/2006 2006 GREF

  12. Future Technology Realities in the Gaming Industry

  13. Future Technology Realities 2006 GREF

  14. Future Technology Realities 2006 GREF

  15. GSA’s Three Standards

  16. Gaming Device Standard (GDS) Protocol CoinAcceptor GDS CoinHopper GameControl NoteAcceptor Printer TouchScreen EGM to Peripherals protocol 2006 GREF

  17. Benefits of GDS • Standardizes communications between EGM and its peripheral devices • Easily change between peripherals from different vendors • Plug and Play USB communication • Peripheral device provides detailed information to EGM • Coupled with BOB, peripheral device info is sent to the host systems • Device commands (and code) can be sent from host systems through the EGM to the peripheral device 2006 GREF

  18. Game To System (G2S) Protocol Vouchers G2S CoinAcceptor Player Tracking CoinHopper GameControl Slot Accounting NoteAcceptor Printer Progressives TouchScreen Wagering Accounts EGM Host Systems 2006 GREF

  19. What Is G2S? • The industry’s protocol for the networked casino floor environment • Communications between EGMs and back-end servers • Based on current, proven technology standards; XML, SOAP, Web Services, etc. • Expandable from low-speed (G2S messages between an EGM and SMIB over a serial link) to very high-speed communications (EGM to multiple back-end servers over Ethernet) • Consists of three independent components: • G2S Message Standards • G2S Transport Standards • G2S Configuration Standards 2006 GREF

  20. The Merging of Two Protocols • IGT creates SuperSAS, GSA develops BOB • September 2005 - IGT rejoins GSA • IGT and GSA agree to merge their two protocols • Result is Best of Both = Game To System (G2S) • Analysis is complete • Core Class documents are being developed • Development Tools will follow shortly 2006 GREF

  21. Here is what is on the gaming floor today... [Looks like hex to me…] 2006 GREF

  22. Host Request <getMeters> <getPerfMeters meterName="coinIn" themeId = “sum” paytableId=”sum” denomId=“all” /> </getMeters> EGM Response <meterInfo metertype =“onDemand”> <perfMeter Metername="coinIn" denomid=”5” meterValue=“50015”/> <perfMeter Metername="coinIn" denomid=”25” meterValue=“1003525”/> <perfMeter Metername="coinIn" denomid=”100” meterValue=“2504100” /> </meterinfo> A G2S Meter Request [A little easier to understand] 2006 GREF

  23. System to System (S2S) Protocol S2S Voucher Manager Kiosks CoinAcceptor S2S CoinHopper Player Tracking Point ofSale GameControl S2S NoteAcceptor Slot Accounting Coin/BillCounters Printer S2S TouchScreen Class IIServers Progressive S2S EGM Host Systems and other S2S devices 2006 GREF

  24. Benefits of S2S • Standardizes communication between servers and devices • With S2S, G2S, and GDS, note acceptor info is available to a back end server • Standard server protocols open up new solutions • Supports “plug and play” for systems and peripheral devices • Interfacing - all components speak the same language • Integrating - Custom solutions are developed for each new conversation • Standardization promotes portability, interoperability and reusability 2006 GREF

  25. GSA Certification

  26. GSA Certification • GSA compliance – independent testing by 3rd party lab using GSA tools and pre-defined test scripts • GSA Compliance testing is NOT Regulatory Approval • All parties benefit through • Improved speed to market for products • Products work together when they show up on your floor • Plug and Play (easier installs, reduced service calls) • Protocol certification streamlines the regulatory process • Reduces the quantity and variety of tests that must be performed • If both devices are certified, they should work together the first time they are connected (like your PC and printer) 2006 GREF

  27. GSA’s New Certification Program • Goal = Correct and consistent implementation of GSA’s standards • Formal process for the testing and certification of • Gaming Industry Products • Certified Testing Agencies • Certified Test Suites • Interoperability Centers will be available for manufacturers • Third Party Testing Authority will certify Test Suites and Testing Agencies • Products passing certification will be published in the Certification Register on GSA’s web site 2006 GREF

  28. What Regulators Said • Standards would improve the time for regulatory approval of devices and/or software • Agree 93% • Are regulators in favor of the move towards standardization in the gaming industry • Agree 90% • Standardization of Metering functions would help regulators • Agree 86% • Creating standards for gaming technology would make training regulators easier • Agree 93% • Common features among manufacturers would simplify testing and approval • Agree 90% • Centralized verification of games and peripherals would make regulation easier • Agree 85% 2006 GREF

  29. Benefits for Regulators • Simplification of testing and approval • Built in compliance increases security • Fewer resources required to verify compliance • Focus approval resources towards games • Simpler training for field regulators – fewer protocols • System activities easier to regulate • Access to a vendor-neutral technology forum 2006 GREF

  30. In November 2005, the Australian Gaming Machine Manufacturers Association (AGMMA) recommended GSA’s G2S as the Protocol Standard for New South Wales, Australia January 2006 - GSA’s Regulatory Advisory Committee was redefined to provide a high quality communication channel for regulators. For on-going regulatory questions or inquires on protocols, please contact info@gamingstandards.com Moving Forward 2006 GREF

  31. Q & A

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