1 / 17

Performative Gobbleteering: Musical & Visual Augmented Board Game

Explore musical composition creation based on piece placement, aided by sensors. Augment physical game for visual and musical experience. Enhance gameplay with hidden chance for added excitement.

manners
Download Presentation

Performative Gobbleteering: Musical & Visual Augmented Board Game

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Gobblet! Nick Davis Wenyan Ma Jia Zhang

  2. Gameplay & Strategy • Object of the game: First player with four gobblet in a row wins (vertical, horizontal, or diagonal) • In a turn, player can either: • Place a new gobblet on the board (have to go in concentric order, biggest gobblet first) • Move a gobblet on the board one space • If a bigger piece moves to a space with a smaller gobblet, that piece can 'gobble' the other (including one's own pieces) • Any piece underneath another remains when the covering piece is moved

  3. Analysis Strength • Complex and layered strategy • Hidden and visible pieces  • Memory as well as planning ahead • Satisfaction when gobbling • Aesthetic look and feel • Nice wooden pieces, and wooden board &

  4. Analysis Weakness • Only 2 players • Pieces easy to knock over • Unclear whether you can move diagonally (assumed)

  5. Analysis •  Opportunity  •  Can make interesting types of pieces in a digital version • Capitalize on what kinds of things 'gobble' 

  6. Analysis • Threat • The aesthetics of the gobbling feature is going to diminish in purely digital version • Have to somehow replace this function •  The aesthetics of the sturdy wooden pieces and board will also be lost in digitization • How to keep this?  • Augment the physical board

  7. Game 1 - Performative Gobbleteering • Moves from the Gobblet game change and update a musical composition as well as a visual display • The physical game pieces and board are augmented with sensors  + +

  8. Augmented Board • Each space has a weight sensor that can detect which gobblet has been placed on it

  9. Physical Placement Makes Music • A musical composition is constructed based on the following parameters:  • Location of piece determines the note •  Pitch goes up moving from left of board to right •  Type of piece determines the length of note • Big gobblet is a whole note, small is an eighth note, etc. • Multiple pieces on same space create a harmony of notes of values on different complementary octaves to that particular note.  • Demo of musical concept that inspired the idea: • inudge.net - Nudge

  10. Visual Display • Inspired by electromagnetic induction • As you gobble, a sensor sends real time data about the current progress of gobble, which updates a visual display • http://www.youtube.com/watch?v=gfJG4M4wi1o#t=1m05s • Two implementation strategies:  • Have metal pieces that have actual wire coils and magnets, and have the board light up • Simulate magnetic induction principle with motion sensors and dynamic visualization on a projector display

  11. Game 2 - New Element of Hidden Chance • Power spaces are added to the game • Once a move touches this kind of space, the player will hold corresponding power which can be released from the next round • To make the game more recreational, the power spaces randomly distributed, and hidden to the user

  12. Online version Easy to realize The power spaces are updated each round by the program itself And the game interface shows the power held by the player and the user will be asked whether to use the power at each round Physical version As an extension to the original game Change the board to 6*6 with dimension engraved Add a dice and some cards The power space is decided by throwing the dice.  Possible Implementations

  13. Add a Hat Hats are used to prevent the smaller piece to be gobbled by a larger piece Remove the Hat To cancel the hat effect, so that the corresponding piece will restore to the original state Action Combination With the power of combining actions, the player can make continuous movement at a time Example of Chances

  14. Game 3 - The Gobblet! of Life • New visual design in an online game, which was not possible in the physical game • Two themes based on nature's food chains: • Land animals - grasshopper, frog, snake, hawk • Ocean animals - shrimp, tuna, seal, killer whale • Adds an educational purpose to the game, teaching players about animal food chains.

  15. Animations Instead of getting satisfaction from the physical gobbling of a piece, players can get satisfaction from animations that will play when an animal gobbles up another animal, and when it spits it out. A possible example:

  16. New Gameplay Players can only move in the direction that their piece is oriented in. Otherwise, they have to take a turn to orient the piece.

  17. Gobblet!

More Related