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Later tasks of Lab. 1

Later tasks of Lab. 1. For more details – see the Lab. 1 web-site There will be a 20 min prelab quiz (based on Assignment 1 and 2) at the start of the lab. session. Print out the Lab. 1 web-pages for use as reference during the lab. period.

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Later tasks of Lab. 1

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  1. Later tasks of Lab. 1 For more details – see the Lab. 1 web-site There will be a 20 min prelab quiz (based on Assignment 1 and 2) at the start of the lab. session

  2. Print out the Lab. 1 web-pages for use as reference during the lab. period • There will be a short 15-minute in-class quiz at the start of the lab. period – don’t be late • Quiz will be based on knowledge demonstrated during assignments 1 and 2

  3. Task 1Download audio-talk-through program • If you have not already done so, download and expand ENCM415Directory.zip file so that you have the correct directory. structure and test driven development environment needed for Laboratory 1. • Download and expand the files in CPP_Talkthrough.zip into your Lab1 directory. • Add the CPP_Talkthrough project in your Lab. 1  directory to the VisualDSP environment -- compile and link. • Download the executable (.dxe) file onto the BF533 processor. • Hook up your CD or IPOD output to the CJ2 stereo input. • Hook up your ear-phones to the CJ3 stereo output. • Run the CPP_Talkthrough.dxe executable and check that the talk through program is working.

  4. Task 2 -- Convert ProcessDataCPP( ) to ProcessDataASM () – Assign. 2 Q3 • In talkthrough.h. add a prototype for your assembly code function Process_DataASM; • In ISR.cpp change to // call function that contains user code#if 0      Process_DataCPP();  // Use the C++ version#else     Process_DataASM(); // C assembly code routines especially developed for Lab. 1#endif • Right-click on ProcessDataCPP.cpp entry. Use "FILE OPTIONS“ to exclude linking • Use PROJECT | clean project • Add your ProcessDataASM.asm file to the project, recompile and link. Check that your code works • More details on the Lab. 1 web pages

  5. Set up for Tasks 1 and Task 2 AUDIO-IN AUDIO-OUT

  6. How we are building the volume controller SWITCHES ON FRONT PANEL LED LIGHTS ON FRONT PANEL PROGRAMMABLE FLAGS LED-CONTROLREGISTER FIO_FLAG_D Register EBIU INTERFACE YOUR PROGRAM RUNNING ON THE BLACKFIN int ReadSwitches( ) void WriteLED(int ) ProcessDataASM( ) subroutine IPODCD A/D D/A EARPHONES A/D D/A Interrupt routine

  7. Special “power-connector” for Blackfin interface on logic lab. station

  8. Special “power-connector” for Blackfin interface on logic lab. station

  9. Connect 50-pin cable to Blackfin

  10. Connect 50-pin cable to logic lab • Make sure that all 50-pin connections are secure and proper. • Power up the logic lab. station and check that is working

  11. Task 3 – Initialize the Programmable flag interface – 16 I/O lines on the Blackfin • Warning – could burn out the Blackfin processor if done incorrectly • You need to set (store a known value to) a number of Blackfin internal registers • Most important ones • FIO_DIR – Data DIRection – 0 for input **** • FIO_INEN – INterface ENable • FIO_FLAG_D – Programmable FLAGData register

  12. Task 4 – Demonstration stream • Final laboratory requirements Wait for button1 (SW1 – PF8) to be pressed and released (ReadButtonASM() ), then play the sound at half-volume. Wait for button2 (SW2 – PF9) to be pressed and released, play the sound at normal volume Each time button3 (SW3 – PF10) is pressed and released, transfer a known value from an array to the LED display (WriteLEDASM( ) ) and check that the expected value is displayed (ReadLEDASM( ) ) Wait for button4 t (SW4 – PF11) o be pressed and released, quit the program (turn off the sound and stop the processor) • Build Initialize_ProgrammableFlagsASM ( ) • Modify main( ) and ProcessDataASM( ) so that button-operation and volume operation works • MUST HAVE 50 pin cable connected between logic board and Blackfin • Logic board power supply must be turned on

  13. Task 4 – Application stream • Final laboratory requirements • SW1 connected to PF8 -- Mute button (This task) • SW2 connected to PF9 -- Gargle button (Task 5) • SW3 connected to PF10 -- Volume up (Task 7) • SW4 connected to PF11 -- Volume down (Task 7) • Build Initialize_ProgrammableFlagsASM ( ) • Modify main( ) and ProcessDataASM( ) so that MUTE-operation works • MUST HAVE 50 pin cable connected between logic board and Blackfin • Logic board power supply must be turned on

  14. Task – Gargling operation – Application stream • Need to add a simple counter that increments by 1 every 1/44000 s • Use the counter to turn the sound off and on every ½ s • Gargling sound is produced. • You need to have a signed demo sheet from a 2nd or 4th year student. Bonus if not from department • Plan ahead – remember that mute button overrides gargle operation

  15. Gargle and Mute – Application stream int main( ) { InitializeSwitchInterface( ); // Check Lab. 1 for “exact name needed” InitializeLEDInterface( ); #define SWITCHBITS 0x0F00 // Looking in MIPs notes about // using a mask and the // AND bit-wise operation // to select “desired bits” while (1) { // Forever loop int switch_value = ReadProgrammableFlagsASM( ); // if switch 1 is on – set volatile mute_on = 1; // other wise set mute_on = 0; // Variables used by modified ProcessSoundASM() // if switch 2 is on – set volatile cause_gargle = 1; // other wise set cause_gargle = 0 } }

  16. PSEUDO CODE extern volatile boolean mute_on; void Process_DataASM(void) { if (mute_on = = FALSE) MakeTheSound( ); } File “interruptservice.cpp” extern volatile boolean mute_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; } Application stream Task code --- mute button WORRY ABOUT WHAT EX_INTERRUPT_HANDLER( ) MEANS IN LAB. 2

  17. void Process_DataASM(void) { if (mute_on = = FALSE) if (gargle_on == 0) MakeTheSound( ); } Some how we want to do the following Is cause_gargle is true – no sound for ½ s and then sound for ½ s Do this by changing gargle_on from 1 to 0 to 1 at ½ s intervals? How? Will the code ALWAYS still work after “both buttons” are released, only work 50% of the time File “interruptservice.cpp” extern volatile boolean mute_on; extern volatile boolean cause_gargle; extern volatile int gargle_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; } Task code – Gargle – Application stream WORRY ABOUT WHAT EX_INTERRUPT_HANDLER( ) MEANS IN LAB. 2

  18. File “interruptservice.cpp” extern volatile boolean mute_on; extern volatile boolean cause_gargle; extern volatile int gargle_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff if (cause_gargle == TRUE) TurnGargleOnThenOff( )else gargle_on = 0; Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; } File “interruptservice.cpp” extern volatile boolean mute_on; extern volatile boolean cause_gargle; extern volatile int gargle_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; } Profound Procrastination Programming – Application stream WORRY ABOUT WHAT EX_INTERRUPT_HANDLER( ) MEANS IN LAB. 2

  19. File “interruptservice.cpp” extern volatile boolean mute_on; extern volatile boolean cause_gargle; extern volatile int gargle_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff if (cause_gargle == TRUE) TurnGargleOnThenOff( )else gargle_on = 0; Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; } This interrupt routine is executed every 1 / 44000 s For 22000 of those times we want gargle_on For the next 220 of those times we want the gargle off So we develop a counter Profound Procrastination Programming – Application stream WORRY ABOUT WHAT EX_INTERRUPT_HANDLER( ) MEANS IN LAB. 2

  20. File “interruptservice.cpp” extern volatile boolean mute_on; extern volatile boolean cause_gargle; extern volatile int gargle_on; void Process_DataASM(void); EX_INTERRUPT_HANDLER(Sport0_RX_ISR) { …….. /// Lots of good stuff if (cause_gargle == TRUE) TurnGargleOnThenOff( )else gargle_on = 0; Process_DataASM( ); // Make the sound occur …….. // Lots of more good stuff; } extern volatile int gargle_on; void TurnGargleOnThenOff( ) { static long int count = 0; count = count + 1; if (count >= 22000) { count = 0; gargle_on = 1 – gargle_on); } } Check web-pages to see if TurnGargleOnThenOff( ) is to be written in assembly code or in C++ Profound Procrastination Programming – Application stream WORRY ABOUT WHAT EX_INTERRUPT_HANDLER( ) MEANS IN LAB. 2

  21. Task 6 – LED interface and Dancing Lights • LED interface setup code provided • Check that you can read switches and make the values appear on the LED • Then – writing in “C++” code (interfaced to your assembly code) – display the amplitude (absolute value) of the sound

  22. LED interface and Dancing Lights • LED interface setup code provided • Demo stream • Transfer values from a known array to the LED • Application stream • Writing in “C++” code (interfaced to your assembly code) – display the amplitude (absolute value) of the sound – will need to store 32 values in an array and generate (running) average

  23. Solving Lab. 1 Task Dancing lights – Application stream • Many different ways – you and your partner work one out • One of the ways is to “call a C++ function” from inside your assembly code routine ProcessDataASM( ). • How to do that was handled in Assignment 2 and also provided in detail on the web-pages

  24. Task Application stream – Volume control • Writing in C++, develop the final volume control • Note there are test codes available to test out your equipment • This code can be used to test the switches and the LED interface on your board.SwitchToLED.dxe • This is the final version of my code for Lab. 1.DrSmithLab1Final.dxe

  25. Information of the marks and what needs to be handed in • Hand in at the start of the Thursday tutorial • Sec. 1 – 6th October • Sec. 2 – 13th October (Same day as planned prelab. 2 quiz) • Note Lab.1 • Section 1 is first session – Sept 26th • Section 2 is second session – Oct. 3rd • THERE ARE NO LABS ON THE MONDAY OF THANKSGIVING • Note Lab. 2 • Section 2 is first session – Oct. 17th • Section 1 is second session – Oct 24th

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