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Homographies , Image Mosaics and Tracking. Assignment 1. Homography estimation from corresponding points Homographies describe image transformation of... General scene when camera motion is rotation about camera center Planar surfaces under general camera motion
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Homographies, Image Mosaics and Tracking Assignment 1
Homography estimation from corresponding points • Homographies describe image transformation of... • General scene when camera motion is rotation about camera center • Planar surfaces under general camera motion • Displaying tracking data on a map • Image mosaic / stitch and Texture mapping • Bilinear interpolation • Image compositing • Wii (optional) Key Parts
Goal: Image Mosaics • + + … + = Goal: Stitch together several images into a seamless composite
Image Warping • Given a coordinate transform x’ = h(x) and a source image f(x), how do we compute a transformed image g(x’)=f(h(x))? • What about holes? h(x) x x’ f(x) g(x’)
Forward Warping • Send each pixel f(x) to its corresponding location x’=h(x) in g(x’) • What if pixel lands “between” two pixels? • Answer: add “contribution” to several pixels, normalize later (splatting) h(x) x x’ f(x) g(x’)
Inverse Warping • Get each pixel g(x’) from its corresponding location x’=h(x) in f(x) • What if pixel comes from “between” two pixels? h(x) x x’ f(x) g(x’)
Inverse Warping • Get each pixel g(x’) from its corresponding location x’=h(x) in f(x) • What if pixel comes from “between” two pixels? • Answer: resample color value from interpolated (prefiltered) source image x x’ f(x) g(x’)
Interpolation • Possible interpolation filters: • nearest neighbor • bilinear • bicubic (interpolating)
Round-off idea: Just use closest integer-valued pixel Nearest neighbor interpolation (NN)
Problem is that it can cause big aliasing effects Why? Because the round() function causes discontinuous switches in which pixel is nearest and hence is the color drawn NN issues
NN aliasing rotate 45±, scale 1.5
t controls “blend” of two endpoints • From parametric definition of a line segment: p(t) = p0 + t(p1 ¡ p0), wheret2[0, 1] = p0¡tp0 + tp1 = (1 ¡ t)p0 + tp1 Blending from Akenine-Möller & Haines
Vertical blend Horizontal blend • Idea: Blend four pixel values surrounding source, weighted by nearness • (see MO chapter 5) Bilinear Interpolation (BLI)
Blending eliminates abrupt color changes, reducing aliasing artifacts Bilinear interpolation rotate 45±, scale 1.5
Assembling the panorama • Stitch pairs together, blend, then crop
With homography computed, how to render combined image? • Simply putting one image on top of the other, even with bilinear interpolation, may result in a “seam” due to different brightness levels • Auto-iris can change overall lightness of images • Vignetting can make image edges darker Image Compositing Issues courtesy of P. Haeberli
Image feathering • Weight each image proportional to its distance from the edge (distance map [Danielsson, CVGIP 1980] • 1. Generate weight map for each image • 2. Sum up all of the weights and divide by sum:weights sum up to 1: wi’ = wi / ( ∑iwi)
+ = 1 0 1 0 Feathering
0 1 0 1 Effect of window size left right
0 1 0 1 Effect of window size
0 1 Good window size • “Optimal” window: smooth but not ghosted • Doesn’t always work...
Idea: Use “hat” function w indicating weight of contributions of an image to the mosaic • w is 1 at source image center, falls linearly to 0 at image boundaries • Combination of horizontal and vertical hat functions: • Normalize hat weights to get blend factor in overlaping area: Bilinear Compositing
Mosaics for Video Coding???? • Convert masked images into a background sprite for content-based coding • + + + =
Recognizing Panoramas [Brown & Lowe, ICCV’03]