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Why software engineering?. Demand for software is growing dramatically Software costs are growing per system Many projects have cost overruns Many projects fail altogether Software engineering seeks to find ways to build systems that are on time and within budget.
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Why software engineering? • Demand for software is growing dramatically • Software costs are growing per system • Many projects have cost overruns • Many projects fail altogether • Software engineering seeks to find ways to build systems that are on time and within budget
Demand for larger software systems • What growth pattern do you see in the following? • F4 fighter had no digital computer and software (Early 70’s). • F16A had 50 digital processors and 135 KLOC (Late 70’s). • F16D had 300 digital processors and 236 KLOC (Late 80’s). • B-2 has over 200 digital processors and 5000 KLOC. • Software components are growing exponentially
Software development costs What can you infer from the graph? Hardware costs vs. Software costs Software costs are increasing as hardware costs continue to decline. Hardware costs Software costs • Hardware technology has made • great advances • Simple and well understood tasks • are encoded in hardware • Least understood tasks are encoded • in software • Demands of software are growing • Size of the software applications is • also increasing • Hence “the software crisis” Time
State of the practice What can you infer from this chart? Estimate Early On Time Delayed Canceled 13,000 6.06% 7.33% 74.77% 11.83% 130,000 1.24% 60.76% 17.67% 20.33% 1,300,000 0.14% 28.03% 23.83% 48.00% 0.00% 13.67% 21.33% 65.00% 13,000,000 Source: Patterns of software failures and successes, Capers Jones, 1996 • Delays common with mid- to –large projects. • Majority of the large projects are canceled.
Cost overrun Successful Cancelled What can you infer from this chart? Source: The Standish Group, 1994 • Successful projects (16.2%) • - Delivered fully functional on time and on budget. • Challenged (52.7%) • - Deliver less than full functionality, over-budget and late. • Impaired (31.1%) • - Cancelled during development.
Software development costs and consequences Failures resulting from software errors have varied consequences ranging from minor inconveniences to catastrophic loss of life & property: • Air Traffic Control (FAA modernization): • - $5.6 billion cost overrun. • - 8 year delay. • - 2 systems are canceled • - Requirements for the third have been decreased by 48%. • US Navy Finance System: • - 4 times cost overrun. • - Canceled after 9 years. • Flaw in Therac-25 control system caused radiation overdoses • - Consequences were injury and deaths
Software development process has stages • Requirements analysis and definition: • Establish the application’s goals and constraints in consultation with users • Design: • Establish the system’s architecture • Implementation and unit testing: • Realize the design as a set of programs or program units • Unit testing verifies that each unit meets its specification • Integration and system testing: • Integrate the program units and test as a complete system • Maintenance: • Correct errors, improve implementation, and enhance the system’s services as new requirements are discovered
Relative costs to fix errors:What can you infer from this graph? Cost Design Testing Maintenance Requirements Implementation Cost to fix an error increases as it is found later and later in the software lifecycle
Requirements -- 3% Design -- 8% Implementation -- 7% Testing -- 15% Maintenance -- 67% 3% 8% 7% 15% 67% What is the primary driver of software costs? What can you infer from the following graphic? • Most money and effort spent in testing and maintenance • But: 85% of errors are introduced during • requirements analysis and design
Why are software projects late? Estimating techniques are poorly developed • Estimates are based on optimism: • - Programmers are optimistic. • - Assume “All will go well” with the project. • - Don’t plan for slippage. • - “This is the last bug.” • - “It’s going to work this time!” • Optimism could be because of the nature of creativity: • - Conception of an idea and its implementation. • - Medium of creation constrains our ideas. • - In case of software the medium is infinitely malleable. • - Expect a few problems in implementation. Our techniques of estimating are poorly developed. More seriously they reflect an unvoiced assumption which is quite untrue, that is, that all will go well. -- Fred Brooks, The Mythical Man-Month
Why are software projects late? (contd..) Does effort necessarily == progress? • Is one man working six months equal to six men working one month? • Unit of man-month implies that men and month are interchangeable. • - True only when a task can be partitioned among many workers • with no communication between them. • - For sequential tasks, more effort has no effect on the schedule. • - Many tasks in software engineering have sequential constraints. Our estimating techniques fallaciously confuse effort with progress, hiding the assumption that men and months are interchangeable. - Fred Brooks, The Mythical Man-Month
Why software projects are late? (contd..) Managers do not monitor progress effectively • Schedule slips day-by-day. • Day-by-day slips are harder to recognize, harder to prevent and harder to make up. How does a software project get to be a year late? One day at a time! Fred Brooks, The Mythical Man-Month
Why are software projects late ? (contd..) When we recognize slippage, should we add more people? • Most tasks require communication among workers. • Communication consists of: • - Training. • - Sharing information (intercommunication). • Training affects effort at worst linearly, with the number of people. • For n workers, intercommunication adds n(n-1)/2 to effort. • - If each worker must communicate with every other worker. • Adding more people to an already late project is usually like “Adding gasoline to fire!” Brooks' Law:Adding manpower to a late software project makes it later. Fred Brooks, The Mythical Man-Month
What software engineering is and is not.. • Software engineering is concerned with “engineering” software systems, that is, building and modifying software systems: • on time, • within budget, • meeting quality and performance standards, • delivering the features desired/expected by the customer. • Software engineering is not… • Just building small or new systems. • Hacking or debugging until it works. • Easy, simple, boring or even pointless!
Summary • Critical aspects of our day to day lives depend on software, yet software development lacks the rigor and discipline of mature engineering disciplines: • Too many projects get delayed, costs and schedules slip • Software engineering seeks to bring discipline and rigor to the building and maintenance of software systems • Study of software engineering focuses on three key elements: process, methods and tools • Why is important to consider alternative models of the software development process?