1 / 71

Hubs, Bridges and Switches

Explore the differences between hubs, bridges, and switches in interconnecting LANs, and the advantages, limitations, and operations of these network devices. Learn about collision domains, frame filtering, and loop prevention techniques.

Download Presentation

Hubs, Bridges and Switches

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Lecture 3 Hubs, Bridges and Switches Lecture 3

  2. Lecture 3 Interconnecting LANs Q: Why not just one big LAN? • Limited amount of supportable traffic: on single LAN, all stations must share bandwidth • limited length: 802.3 (Ethernet) specifies maximum cable length • large “collision domain” (can collide with many stations) • limited number of stations: 802.5 (token ring) have token passing delays at each station

  3. Lecture 3 Hubs • Physical Layer devices: essentially repeaters operating at bit levels: repeat received bits on one interface to all other interfaces • Hubs can be arranged in a hierarchy (or multi-tier design), with backbone hub at its top

  4. Lecture 3 Hubs (more) • Each connected LAN referred to as LAN segment • Hubs do not isolate collision domains: node may collide with any node residing at any segment in LAN • Hub Advantages: • simple, inexpensive device • Multi-tier provides graceful degradation: portions of the LAN continue to operate if one hub malfunctions • extends maximum distance between node pairs (100m per Hub)

  5. Lecture 3 Hub limitations • single collision domain results in no increase in max throughput • multi-tier throughput same as single segment throughput • individual LAN restrictions pose limits on number of nodes in same collision domain and on total allowed geographical coverage • cannot connect different Ethernet types (e.g., 10BaseT and 100baseT) Why?

  6. Lecture 3 Bridges • Link Layer devices: operate on Ethernet frames, examining frame header and selectively forwarding frame based on its destination • Bridge isolates collision domains since it buffers frames • When frame is to be forwarded on segment, bridge uses CSMA/CD to access segment and transmit

  7. Lecture 3 Bridges (more) • Bridge advantages: • Isolates collision domains resulting in higher total max throughput, and does not limit the number of nodes nor geographical coverage • Can connect different type Ethernet since it is a store and forward device • Transparent: no need for any change to hosts LAN adapters

  8. Lecture 3 Backbone Bridge

  9. Lecture 3 Interconnection Without Backbone • Not recommended for two reasons: - single point of failure at Computer Science hub - all traffic between EE and SE must path over CS segment

  10. Lecture 3 Bridges: frame filtering, forwarding • bridges filter packets • same-LAN -segment frames not forwarded onto other LAN segments • forwarding: • how to know on which LAN segment to forward frame?

  11. Lecture 3 Bridge Filtering • bridges learn which hosts can be reached through which interfaces: maintain filtering tables • when frame received, bridge “learns” location of sender: incoming LAN segment • records sender location in filtering table • filtering table entry: • (Node LAN Address, Bridge Interface, Time Stamp) • stale entries in Filtering Table dropped (TTL can be 60 minutes)

  12. Lecture 3 Bridge Operation • bridge procedure(in_MAC, in_port,out_MAC) Set filtering table (in_MAC) to in_port/*learning*/ lookup in filtering table (out_MAC) receive out_port if (out_port not valid) /* no entry found for destination*/ then flood; /* forward on all but the interface on which the frame arrived*/ if (in_port = out_port) /*destination is on LAN on which frame was received */ then drop the frame Otherwise (out_port is valid) /*entry found for destination*/ then forward the frame on interface indicate

  13. Lecture 3 Bridge Learning: example Suppose C sends frame to D and D replies back with frame to C • C sends frame, bridge has no info about D, so floods to both LANs • bridge notes that C is on port 1 • frame ignored on upper LAN • frame received by D

  14. Lecture 3 Bridge Learning: example C 1 • D generates reply to C, sends • bridge sees frame from D • bridge notes that D is on interface 2 • bridge knows C on interface 1, so selectively forwards frame out via interface 1

  15. Lecture 3 B 2 2 A , 1 A , 1 2 2 1 1 A What will happen with loops?Incorrect learning

  16. Lecture 3 What will happen with loops?Frame looping C 2 2 C,?? C,?? 1 1 A

  17. Lecture 3 What will happen with loops?Frame looping B 2 2 B,2 B,1 1 1 A

  18. Lecture 3 Loop-free: tree C B A message from Awill mark A’s location A

  19. Lecture 3 Loop-free: tree C B A:  A message from Awill mark A’s location A

  20. Lecture 3 Loop-free: tree A:  C B A:  A message from Awill mark A’s location A

  21. Lecture 3 Loop-free: tree A:  A:  A:  C B A:  A:  A message from Awill mark A’s location A

  22. Lecture 3 Loop-free: tree A:  A:  A:  C B A:  A:  A message from Awill mark A’s location A

  23. Lecture 3 Loop-free: tree A:  A:  A:  C B A:  A:  A message from Awill mark A’s location So a message toA will go by marks… A

  24. Lecture 3 Disabled Bridges Spanning Tree • for increased reliability, desirable to have redundant, alternative paths from source to dest • with multiple paths, cycles result - bridges may multiply and forward frame forever • solution: organize bridges in a spanning tree bydisabling subset of interfaces

  25. Lecture 3 Introducing Spanning Tree • Allow a path between every LAN without causing loops (loop-free environment) • Bridges communicate with special configuration messages (BPDUs) • Standardized by IEEE 802.1D Note: redundant paths are good, active redundant paths are bad (they cause loops)

  26. Lecture 3 How to construct a spanning tree? • Bridges run a distributed spanning tree algorithm • Select what ports (and bridges) should actively forward frames • Standardized in IEEE 802.1 specification

  27. Lecture 3 Overview of STP We make a series of simplifications: • Build a ST of bridges (in fact, need to span LAN segments!) • Assume that we are given a root bridge So we solve in order: • How to find a root bridge? • How to compute a ST of bridges? • How to compute a ST LAN segments?

  28. Lecture 3 1. Choosing a root bridge • Assume each bridge has a unique identifier • Each bridge remembers smallest ID seen so far (my_root_ID) • Periodically, send my_root_ID to all neighbors (“flooding”) • When receiving ID, update if necessary • Is that enough?!

  29. Lecture 3 2. Compute ST Given a root Idea: each node finds its shortest paths to the root  shortest paths tree Output: At each node, parent pointer (and distance) How: Bellman-Ford algorithm

  30. Lecture 3 Distributed Bellman-Ford Assumption: There is a unique root node s Idea: Each node, periodically, tells all its neighbors what is its distance from s But how can they tell? • s: easy. dists = 0always! • Another node v: • Mark neighbor with least distance as “parent”

  31. Lecture 3 Why does this work? • Suppose all nodes start with distance , and suppose that updates are sent every time unit.  E   D  C A 0  G  B  F

  32. Lecture 3 Why does this work? • Suppose all nodes start with distance , and suppose that updates are sent every time unit.  E 1 1 D  C A 1 0 G  1 B F

  33. Lecture 3 Why does this work? • Suppose all nodes start with distance , and suppose that updates are sent every time unit. 2 E 1 1 D 2 C A 1 0 G  1 B F

  34. Lecture 3 Why does this work? • Suppose all nodes start with distance , and suppose that updates are sent every time unit. 2 E 1 1 D 2 C A 1 0 G 3 1 B F

  35. Lecture 3 Bellman-Ford: properties • Works for any non-negative link weights w(u,v): • Works when the system operates asynchronously. • Works regardless of the initial distances! (later...)

  36. Lecture 3 3. ST of LAN segments Assumption: given a ST of the bridges Idea: Each segment has at least one bridge attached. Only one of them should forward packets! • Choose bridge closest to root. Break ties by bridge ID (and then by port ID...) Implementation: Bridges listen to all distance announcement on each port. Mark port as “designated port” iff best on that port’s LAN

  37. Lecture 3 Spanning Tree Concepts:Path Cost • A cost associated with each port on each bridge (“weight” of the segment) • default is 1 • The cost associated with transmission onto the LAN connected to the port • Can be manually or automatically assigned • Can be used to alter the path to the root bridge

  38. Lecture 3 Spanning Tree Concepts:Root Port • Each non-root bridge has a Root port: The port on the path towards the root bridge • parent pointer • The root port is part of the lowest cost path towards the root bridge • If port costs are equal on a bridge, the port with the lowest ID becomes root port

  39. Lecture 3 Example Spanning Tree • Protocol operation: • Pick a root • Each bridge picks a root port B8 B3 B5 B7 B2 B1 B6 B4

  40. Lecture 3 Example Spanning Tree B8 Spanning Tree: B3 B5 B1 root port B7 B2 B7 B2 B4 B5 B6 B1 Root B8 B3 B6 B4

  41. Lecture 3 Spanning Tree Concepts: Designated Port • Each LAN has a single designatedport • This is the port reporting minimum cost path to the root bridge for the LAN • Only designated and root ports remain active!

  42. Lecture 3 Example Spanning Tree B8 Forwarding Tree: B3 B5 B1 root port B7 B2 B2 B4 B5 B7 B1 Root B8 Designated Bridge B6 B4 Note: B3, B6 forward nothing

  43. Lecture 3 Spanning Tree Requirements • Each bridge has a unique identifier • A broadcast address for bridges on a LAN • A unique port identifier for all ports on all bridges • Bridge id + port number

  44. Lecture 3 Spanning Tree Algorithm:Implementation Keep pumping a single message: (my root ID, my cost to root, my ID) BPDU: Bridge Protocol Data Unit Update var’s when receiving: • My_root_ID: smallest seen so far • My_cost_to_root: smallest received to my_root + link cost • Break ties by ID That’s enough!

  45. Lecture 3 Spanning Tree Algorithm:Select Designated Bridges • Bridges send BPDU frames to its attached LANs • sender port ID • bridge and port ID of the bridge the sending bridge considers root • root path cost for the sending bridge • 3. Best bridge wins, and it knows it (and winning port) • (lowest ID/cost/priority)

  46. Lecture 3 Forwarding/Blocking State • Only root and designated ports are active for data forwarding • Other ports are in the blocking state: no forwarding! • If bridge has no designated port, no forwarding at all  block root port too. • All ports send BPDU messages • To adjust to changes

  47. Lecture 3 Spanning Tree Protocol: Execution B8 B3 B5 B7 B2 B1 (B1,root=B1,dist=0) (B1,root=B1, dist=0) B6 B4 (B4, root=B1, dist=1) (B6, Root=B1dist=1)

  48. Lecture 3 Bridges vs. Routers • both store-and-forward devices • routers: network layer devices (examine network layer headers) • bridges are Link Layer devices • routers maintain routing tables, implement routing algorithms • bridges maintain filtering tables, implement filtering, learning and spanning tree algorithms

  49. Lecture 3 Routers vs. Bridges Bridges + and - + Bridge operation is simpler requiring less processing - Topologies are restricted with bridges: a spanning tree must be built to avoid cycles - Bridges do not offer protection from broadcast storms (endless broadcasting by a host will be forwarded by a bridge)

  50. Lecture 3 Routers vs. Bridges Routers + and - + arbitrary topologies can be supported, cycling is limited by TTL counters (and good routing protocols) + provide firewall protection against broadcast storms - require IP address configuration (not plug and play) - require higher processing • bridges do well in small (few hundred hosts) while routers used in large networks (thousands of hosts)

More Related