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Efficient Content Location in MANETs

Efficient Content Location in MANETs. Jivodar Tchakarov Nitin Vaidya Presented by : Jungmin So University of Illinois at Urbana-Champaign. Introduction. Centralized approaches Central directory server Too much dependency on particular nodes Decentralized approaches

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Efficient Content Location in MANETs

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  1. Efficient Content Location in MANETs Jivodar Tchakarov Nitin Vaidya Presented by: Jungmin So University of Illinois at Urbana-Champaign

  2. Introduction • Centralized approaches • Central directory server • Too much dependency on particular nodes • Decentralized approaches • No central directory server • Not efficient in ad hoc environments

  3. Location-based protocol[Aydin02,Badrinath02] • Propagate advertisements and queries in cross-shaped directions • Nodes at intersections answer queries • Amount of proactive traffic grows with each new server replicas

  4. Location-Based Protocol[Aydin02,Badrinath02] Query Response

  5. Goals of Proposed Protocol • Given multiple replicas, a client should discover a nearby server • Per-replica overhead should decrease when more replicas are added

  6. Proposed Geography-based Content Location (GCLP) Protocol • Basic protocol similar to the previous location-based protocol • Clients advertise and query along selected geographical directions • Nodes (called content location servers) at intersections answer queries • New feature: A node only forwards advertisements from the closest known replica

  7. GCLP Protocol

  8. GCLP Scalability • Nodes only forward advertisements from closest known content server replica • Per replica proactive overhead decreases with increasing number of servers

  9. GCLP • Protocol allows a client to locate a nearby server in most situations, performing best in dense networks • In dense networks, the physical distance to the located server is within 1.5 time the distance to the closest server

  10. Simulations • Using ns-2 simulations • Varied number of nodes (node density) • 2000 m x 2000 m rectangle • Transmission range = 250 m

  11. Performance Measures • Update cost = overhead of propagating updates from the servers • Query cost = cost of determining location of a server in response to queries from clients • Success rate: Fraction of queries that receive a response

  12. Update Cost:Per server update cost decreases with increasing number of servers

  13. Query Cost:Per query cost decreases with increasing number of servers

  14. Success Rate:Increases rapidly with increasing number of servers

  15. Success Rate:Degrades when node density is low

  16. Conclusion • Proposed protocol scales well with increasing number of server replicas • Per-server Overhead decreases • Success rate increases • Performs best when network is dense

  17. Thanks!Authors can be reached atnhv@uiuc.edu

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