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Innovation
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Innovation • Cybernet’s gesture recognition and tracking system is capable of recognizing and tracking intentional hand and body motions performed by a human participant, without requiring the user to wear any special tags or clothing. These motions are then translated by the system into various commands, which can be used to control a range of devices and software applications Gesture Based Multimedia Information Kiosk Cybernet, Ann Arbor, MI • Commercialization • Gesture-Controlled Interfaces for Self-Service Machines and Other Applications. Filed 8/10/99. • Behavior Recognition System. Filed 3/31/00. • Real-time Object Tracking Systems with Automatic Initialization. Provisional filed 3/2/00. • Interactive Physical Training System. Provisional filed 5/31/00 • Head Tracking for Video Games. Provisional filed 6/14/00. • Tracking and Gesture Recognition System Adapted for Vehicular Control Applications. Provisional filed 11/1/00. • Current markets are the PC game market and the military simulation market. • Future markets may include the disabled, vehicle occupant sensors, kiosk control, smart toys, and PC office tools. • Government Applications • Cybernet’s current project is focused on developing a gesture controlled kiosk interface to be used with the Virtual Astronaut web tour. This kiosk will most likely be installed at Moody Gardens(Galveston, TX Resort) to showcase the technology. • Cybernet is also using the technology to enhance military training simulators to allow participants to communicate with computerized forces automatically through gestures. Soldiers often communicate with gestures, but there is currently no way of practicing these in the simulated environment. • Accomplishments • Cybernet has developed and successfully launched a commercial software product called UseYourHead. This product, is currently available for on-line, download purchase through our website (www.useyourheadsw.com) and will be available in retail stores starting the week of December 18th. • UseYourHead tracks the head movements of a person and translates them into keystrokes. • UseYourHead, along with a USB PC Camera, allows a person to control PC games with head movements as an additional input device to be used in conjunction with a keyboard, joystick, and mouse. • The product will also be released as a retail bundle that includes a USB PC Camera in late December • Based on our early success at NASA, the United States Army has provided over a million dollars in funds for the development of gesture recognition systems for identifying both close and distant Army Scout gestures. Points of Contact: - NASA--Jane I Fox: jifox@ems.jsc.nasa.gov - Company--info@cybernet.com 1997 SBIR Phase II; NAS 9 99079 NASA Field Center Date of Update: 122000 Success Story 09-50