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UDP/IP in Java

UDP/IP in Java. Based on Java Network Programming and Distributed Computing. UDP Advantages. Less overhead (no connection establishment) More efficient (no guaranteed delivery) Real-time applications (no error checking or flow-control) E.g., weather, time, video, audio, games

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UDP/IP in Java

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  1. UDP/IP in Java Based on Java Network Programming and Distributed Computing Netprog 2002 TCP/IP

  2. UDP Advantages • Less overhead (no connection establishment) • More efficient (no guaranteed delivery) • Real-time applications (no error checking or flow-control) • E.g., weather, time, video, audio, games • Data reception from more than one machine Netprog 2002 TCP/IP

  3. Internet Addresses • java.net.InetAddress class • You get an address by using static methods: ad = InetAddress.getByName(hostname); myAddress = InetAddress.getLocalHost(); Netprog 2002 TCP/IP

  4. Printing Internet Addresses • You get information from an InetAddress by using methods: ad.getHostName(); ad.getHostAddress(); • Example. Netprog 2002 TCP/IP

  5. UDP Sockets Programming • Sending/Receiving data. • java.net.DatagramPacket class • Creating UDP sockets. • Client • Server • java.net.DatagramSocket class Netprog 2002 TCP/IP

  6. Creating a UDP packet // to receive data from a remote machine DatagramPacket packet = new DatagramPacket(new byte[256], 256); // to send data to a remote machine DatagramPacket packet = new DatagramPacket( new byte[128], 128, address, port ); Netprog 2002 TCP/IP

  7. Creating UDP sockets • A UDP socket can be used both for reading and writing packets. • Write operations are asynchronous; however, read operations are blocking. • Since there is no guaranteed delivery, a single-threaded application could stall. Netprog 2002 TCP/IP

  8. Creating UDP Sockets // A client datagram socket: DatagramSocket clientSocket = new DatagramSocket(); // A server datagram socket: DatagramSocket serverSocket = new DatagramSocket(port); Netprog 2002 TCP/IP

  9. Listening for UDP Packets // create datagram packet . . . // create datagram server socket . . . boolean finished = false; while ( ! finished ) { serverSocket.receive (packet); // process the packet } serverSocket.close(); Netprog 2002 TCP/IP

  10. Processing UDP Packets ByteArrayInputStream bin = new ByteArrayInputStream( packet.getData() ); DataInputStream din = new DataInputStream(bin); // read the contents of the packet Netprog 2002 TCP/IP

  11. Sending UDP Packets // create datagram packet . . . // create datagram client socket . . . boolean finished = false; while ( ! finished ) { // write data to packet buffer clientSocket.send (packet); // see if there is more to send } Netprog 2002 TCP/IP

  12. Sending UDP packets • When you receive a packet, the ip and port number of the sender are set in the DatagramPacket. • You can use the same packet to reply, by overwriting the data, using the method: • packet.setData(newbuffer); Netprog 2002 TCP/IP

  13. Non-blocking I/O receiving UDP packets • You can set a time-out in milliseconds to determine how long a read operation blocks, before throwing an exception. • socket.setSoTimeout(duration); • If the duration given in milliseconds is exceeded, an exception is thrown: • java.io.InterruptedException Netprog 2002 TCP/IP

  14. Typical UDP client code • Create UDP socket to contact server (with a given hostname and service port number) • Create UDP packet. • Call send(packet), sending request to the server. • Possibly call receive(packet) (if we need a reply). Netprog 2002 TCP/IP

  15. Typical UDP Server code • Create UDP socket listening to a well known port number. • Create UDP packet buffer • Call receive(packet) to get a request, noting the address of the client. • Process request and send reply back with send(packet). Netprog 2002 TCP/IP

  16. Debugging • Debugging UDP can be difficult. • Write routines to print out addresses. • Use a debugger. • Include code that can handle unexpected situations. Netprog 2002 TCP/IP

  17. Asynchronous Errors • What happens if a client sends data to a server that is not running? • ICMP “port unreachable” error is generated by receiving host and send to sending host. • The ICMP error may reach the sending host after send() has already returned! • The next call dealing with the socket could return the error. Netprog 2002 TCP/IP

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