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Line a r Programming. Graphical Solution. Graphical Solution to an LP Problem This is easiest way to solve a LP problem with two decision variables. If there are more than two decision variables, it is not possible to plot the solution on two dimensional graph.
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Linear Programming Graphical Solution
Graphical Solution to an LP Problem This is easiest way to solve a LP problem with two decision variables. If there are more than two decision variables, it is not possible to plot the solution on two dimensional graph. However, it provides us an useful insight how the other approaches work. So it is worthwhile to learn how it works. To find the optimal solution to an LP problem we must first identify a set of feasible solution (a region of feasible solution)
x2 This axis represents the constraint x2 ≥ 0 This axis represents the constraint x1≥ 0 x1 First step in doing so to plot of the problem’s constraints on a graph. X1 is usually plotted as the horizontal axis X2 is usually plotted as the vertical axis Because of the non-negativity constraint we are always working on the first quadrant
Example 1 Giapetto’ Woodcarving, Inc., Subject to
The feasible region has been graphed. We may proceed to find the optimal solution to the problem. • The optimal solution is the point lying in the feasible region that produce the highest profit. • There are two different approaches to find it. • Isoprofit line method (isocost line) • Corner point method
Corner Point Solution Method The second approach to find the optimal solution to LP problem is corner point method. An optimal solution to LP problem lies at a corner point of (extreme point of) the feasible region. Hence it is only necessary to find the value of them. From the graph the problem is five sided polygon with five corner or extreme points. These points are labeled H, E, F, G, D. So we can find the coordinates of each corner and test the profit levels. x2 D G F x1 H E Feasible Region
x2 Finishing Cons. Demand Cons. D G Carpentry Cons. Feasible Region F x1 H E Point H (0, 0) Z = 3(0) + 2(0) = 0 Point E (40, 0) Z = 3(40) + 2(0) = 120 Point F (40, 20) Z = 3(40) + 2(20) = 160 Note that: at Point F Cons.2 and Cons.3 intersect So 2x1 + x2 = 100 x1 = 40 x1 = 40, x2 = 20 Point G (20, 60) Z = 3(20) + 2(60) = 180* optimal solution 2x1 + x2 = 100 x1 + x2 = 80 x1 = 20, x2 = 60 Point D (0, 80) Z = 3(0) + 2(80) = 160
The optimal solution to this problem (point G) x1 = 20 x2 = 60 Z = 180 [ Z = 3x1 + 2x2⇒ 3(20) + 2(60) = $120] If we substitute the optimal values of decision variables into the left hand side of the constraints. 2x1 + x2 ≤ 100 ⇒ 2(20) + 60 = 100 S1 = 100 – 100 = 0 x1 + x2 ≤ 80 ⇒ 20 + 60 = 80 S2 = 80 – 80 = 0 x1 ≤ 40 ⇒ 20 S3 = 40 – 20 = 20 S: Slack variable: represent the amount of resource unused S1 = 0 means decision variables use up the resources completely S2 = 0 S3 = 20 20 units of resource is left over. Slack variable → [≤] less than or equal to
Once the optimal solution to the LP problem it is useful to classify the constraint. A constraint is binding constraint if left hand side and right hand side of it are equal when the optimal values of decision variables are substituted into the constraint. A constraint is nonbinding constraint if the left hand side and right hand side of constraint are not equal when the optimal values of decision variables are substituted in to the constraint. Left hand side Right hand side Constraint 1: 2x1 + x2 ≤ 100 2(20) + 60 = 100 100 Binding Constraint 2: x1 + x2 ≤ 80 20 + 60 = 80 80 Binding Constraint 3: x1 ≤ 40 20 40 Not binding The other classification of resource ResourceSlack valueStatus Finishing hours 0 Scarce Carpentry hours 0 Scarce Demand 20 Abundant
Example 2 Advertisement (Winston 3.2, p 61) Subject to
Example 3 Giapetto’ Woodcarving, Inc., (changed) Subject to
Example 4 Giapetto’ Woodcarving, Inc., (changed) Subject to
Example 4 Giapetto’ Woodcarving, Inc., (changed) Subject to
Shadow Prices • Shadow price of resource i measures the marginal value of this resource.