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Explore innovative ways to present digitised materials for learning using interactive features and guidelines for effective online educational resources. Learn to engage users and create immersive learning experiences.
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Presenting Digitised Materials for Learning 2 October 2001
Agenda • Who we are • Aims and objectives • Handouts • Discussion • Summary
Who we are ? • Carolyn Royston, Education Director • ex-primary school teacher & ICT coordinator • worked in new media for 2 years • specialising in creating learning resources for electronic medium • Sophia Robertson, Arts & Culture Director • museum background (NMM & V&A) • content/production manager of Search Station • specialising in collection-based new media projects for last 3 years
‘Overarching aim of the NOF digitisation programme is to produce a significant body of digital material to SUPPORT learning in its broadest sense’ Aims and Objectives
how to support learning using your digitised materials the different ways of interpreting your materials how to bring your resources to life identifying potential problems specific to learning Aims
Objectives • a greater understanding of how to create online learning materials • a range of ideas to consider or develop within your own projects
Presenting Materials Variety of ways to ensure your digitised materials support learning by using the electronic medium to its best effect: Examples include: • digitised material features • routes into materials • interactive features • learning packages
Features using your digitised materials include: animations audio and film types of digitisation panoramas interpretations object handling/material discovery Features
Different routes into your digitised materials maps pictures environments virtual reality GIS Tools types of searches, glossary, timelines etc online books (access…) assistance (if this was of interest…) marketing (e-cards, NOF links…) Routes
Interactive features games quizzes activities puzzles discussion forum ‘Ask an Expert’/Q&As noticeboards/feedback/comments Interactives
Learning packages surrounding a topic or theme for formal and informal learning (using elements from previous ideas and/or existing printed resources) appropriate text and digitised materials for audience online activities downloadable resources learning guide or notes Packages
Guidelines for developing interactive learning resources Abridged version of Guidelines developed for BECTa • practical and simple pointers for developing educationally effective digital learning resources • a framework and checklist for use throughout your project • focus on ‘what is an interactive educational resource?’ • highlight distinction between printed and digital resources
Guidelines for developing interactive learning resources Some key points to consider: • Assessing Content • Navigation, Icons, Text, Visuals • Questions, Exploring • Discussion, Participation • Fun, Balance, Differentiation
Considerations when creating online learning resources • specialist area • involve education consultant/coordinator in project as early as possible • partnership between content provider and developer • test and evaluate content on target audience
an online learning resource requires a clear and well-defined purpose – whatever its size! engage the user with the CONTENT not the interface use other sites to view good/bad practice In addition to your technical standards, for effective learning, remember: clear and consistent navigation visually interesting testing and built-in evaluation simplicity works best Simple Tips
Discussion • How will you turn your resources into an effective learning tool? • How do you make your resource different from the rest? • What are your concerns about creating materials supporting learning?