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Welcome to. STEM Exploration/Engineering. Mr. Steve S. Reed 2017-2018. Getting to Know Me. Raised and educated in Iowa 29 th year of teaching in Kyrene Have been at Akimel A-al since it opened, was at Kyrene Middle School for 2 years prior to that Taught Industrial Technology for 16 years
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Welcome to STEM Exploration/Engineering Mr. Steve S. Reed 2017-2018
Getting to Know Me • Raised and educated in Iowa • 29thyear of teaching in Kyrene • Have been at Akimel A-al since it opened, was at Kyrene Middle School for 2 years prior to that • Taught Industrial Technology for 16 years • Taught 7th grade science for 11 years • Coached baseball and basketball
STEM Exploration/Engineering Program • Is an INTEGRATED, INTERDISCIPLINARY curriculum • Involves students in tackling REAL WORLD ISSUES/CHALLENGES through EXPLORATION, INQUIRY, and PROBLEM SOLVING experiences. • Regularly requires CRITICAL THINKING, CREATIVITY, effective COLLABORATION, RESEARCH SKILLS, and COMMUNICATION. • Puts heavy emphasis on an ENGINERING DESIGN PROCESS – an organized method of approaching and solving problems. • Is an evolving and expanding program (we are only in year two)
STEM Exploration/Engineering Program 6th grade = 18 weeks 7th grade = 18 weeks 8th grade = 18 weeks The goal of this course is to inspire student interest and passion for Science, Technology, Engineering, and Mathematics (STEM) career paths and to foster creativity, critical thinking, and collaboration in a project-based format. Students will engage in engineering investigations to identify the effectiveness, efficiency, and durability of designs under different conditions. This is a hands-on and technology-rich course.
STEM Exploration/Engineering Program • Engineering (Disciplines) • Chemical • Civil • Electrical • Mechanical * Note: There are hundreds of different types of engineers overall
STEM Exploration/Engineering Program • Engineering Design Process • Ask – What are the problems? What are the constraints? • Imagine – Brainstorm Ideas, Choose the Best One • Plan – Draw a Diagram, Gather Needed Materials • Create – Follow the Plan, Test it Out • Improve – Discuss What Can Work Better, Repeat Steps 1-5 to Make Changes
STEM Exploration/Engineering Program • Careers • Safety • Materials & Processes
STEM Exploration/Engineering Program • Engineering Design Challenges – Simple Machines • Simple Machines • The Claw (https://www.teachengineering.org/view_activity.php?url=collection/nyu_/activities/nyu_claw/nyu_claw_activity1.xml ) • Simple Machines (https://www.teachengineering.org/view_curricularunit.php?url=collection/cub_/curricular_units/cub_simp_machines/cub_simp_machines_curricularunit.xml ) • Engineering Ups and Downs (http://tryengineering.org/sites/default/files/lessons/engupdown.pdf ) • Reverse Engineer A Camera (http://teachers.egfi-k12.org/reverse-engineer-camera/ ) • Break It Down: Reverse Engineering (http://teachers.egfi-k12.org/break-it-down-reverse-engineering/ ) • Lift and Pull (http://teachers.egfi-k12.org/lesson-pulleys/ )
STEM Exploration/Engineering Program • Engineering Design Challenges - Rocketry • Pop Rockets (https://www.teachengineering.org/view_activity.php?url=collection/cub_/activities/cub_rockets/cub_rockets_lesson04_activity3.xml ) • Learn to Build A Rocket in Five Days or Your Money Back (https://www.teachengineering.org/view_lesson.php?url=collection/cub_/lessons/cub_rockets/cub_rockets_lesson05.xml ) • Water Rocket Construction (http://www.nasa.gov/sites/default/files/544870main_E3_Project-X51-WaterRocket_C3.pdf ) • Water Rocket Launch (http://tryengineering.org/sites/default/files/lessons/waterrocket_0.pdf ) • Project X-51 (https://www.nasa.gov/pdf/153416main_Rockets_Project_X51.pdf ) • Slingshot Rockets (http://www.instructables.com/id/Teach-Engineering-Slingshot-Rockets/ ) • A Roundabout Way to Mars (https://www.teachengineering.org/view_activity.php?url=collection/cub_/activities/cub_navigation/cub_navigation_lesson10_activity1.xml )
STEM Exploration/Engineering Program • Engineering Design Challenges – Buoyancy • Fun With Speedboats (http://tryengineering.org/sites/default/files/lessons/speedboat.pdf ) • Life Vest Challenge (http://tryengineering.org/sites/default/files/lessons/lifevest.pdf ) • Sail Away (http://tryengineering.org/sites/default/files/lessons/sailaway.pdf ) • What Floats Your Boat? (https://www.teachengineering.org/view_lesson.php?url=collection/duk_/lessons/duk_float_mary_less/duk_float_mary_less.xml )
STEM Exploration/Engineering Program • Engineering Design Challenges - Energy of Motion • Wind Powered Sail Cars (https://www.teachengineering.org/view_activity.php?url=collection/ucd_/activities/ucd_sailcars/ucd_sailcars_activity1.xml ) • Spool Racer Design & Competition (https://www.teachengineering.org/view_activity.php?url=collection/ucd_/activities/ucd_energy/ucd_energy_lesson01_activity1.xml ) • Spaghetti Soapbox Derby (https://www.teachengineering.org/view_activity.php?url=collection/ucd_/activities/ucd_derby/ucd_derby_activity1.xml ) • Physics of Roller Coasters (https://www.teachengineering.org/view_lesson.php?url=collection/duk_/lessons/duk_rollercoaster_music_less/duk_rollercoaster_music_less.xml ) • Amusement Park Ride: Ups and Downs in Design (https://www.teachengineering.org/view_activity.php?url=collection/wpi_/activities/wpi_amusement_park_ride/wpi_amusement_park_ride.xml )
STEM Exploration/Engineering Program • Engineering Design Challenges – Energy of Motion • Touchdown Lander (http://www.nasa.gov/sites/default/files/546444main_E2_Touchdown_C1.pdf ) • Make A Balloon Powered Nanorover (http://www.nasa.gov/sites/default/files/544869main_E3_Nanorover_C2.pdf ) • Moon Rovers (Rubber Band Powered) (http://www.nasa.gov/sites/default/files/544876main_E4_Moon_Rovers_C2.pdf ) • Rubber Band Racers (http://tryengineering.org/sites/default/files/lessons/rubberbandracers.pdf ) • Propeller Powered Car (http://www.instructables.com/id/Propeller-Powered-Car/ ) • Marble Roller Coaster (http://www.instructables.com/id/Marble-Roller-Coaster/ ) • On Target Challenge (https://www.nasa.gov/sites/default/files/544862main_E2_OnTarget_C2.pdf )
STEM Exploration/Engineering Program • Engineering Design Challenges - Flight • Building Tetrahedral Kites (https://www.teachengineering.org/view_activity.php?url=collection/wpi_/activities/wpi_building_tetrahedral_kites/tetrahedral_kites.xml ) • Balsa Glider Competition (https://www.teachengineering.org/view_activity.php?url=collection/cub_/activities/cub_airplanes/cub_airplanes_lesson09_activity1.xml ) • Take Off With Paper Airplanes (https://www.teachengineering.org/view_lesson.php?url=collection/cub_/lessons/cub_airplanes/cub_airplanes_lesson06.xml ) • Better By Design (https://www.teachengineering.org/view_activity.php?url=collection/cub_/activities/cub_airplanes/cub_airplanes_lesson07_activity1.xml
STEM Exploration/Engineering Program • Engineering Design Challenges – Newton’s Laws of Motion • Newton Rocket Car (https://www.teachengineering.org/view_activity.php?url=collection/cub_/activities/cub_rockets/cub_rockets_lesson02_activity1.xml ) • Hover Craft Racers (https://www.teachengineering.org/view_activity.php?url=collection/cub_/activities/cub_mechanics/cub_mechanics_lesson05_activity1.xml ) • Crash Test Cars (http://www.instructables.com/id/Teach-Engineering-Crash-Test-Racers/ ) • Vehicle Safety: Egg Cars
STEM Exploration/Engineering Program • Engineering Design Challenges – Architecture/Structures • Bridge Building (https://www.teachengineering.org/view_curricularunit.php?url=collection/cub_/curricular_units/cub_brid/cub_brid_curricularunit.xml ) • Straw Bridges (https://www.teachengineering.org/view_activity.php?url=collection/cub_/activities/cub_brid/cub_brid_lesson01_activity2.xml ) • Leaning Tower of Pasta (https://www.teachengineering.org/view_activity.php?url=collection/cub_/activities/cub_mechanics/cub_mechanics_lesson10_activity1.xml ) • Spaghetti Anyone? Building With Pasta (http://www.nasa.gov/sites/default/files/files/544872main_E3_SpaghettiAnyone_C1.pdf ) • Tall Tower Challenge (http://tryengineering.org/sites/default/files/lessons/tower.pdf ) • Popsicle Bridge (http://tryengineering.org/sites/default/files/lessons/popsiclebridge.pdf )
STEM Exploration/Engineering Program • Engineering Design Challenges – Architecture/Structures • Critical Load (http://tryengineering.org/sites/default/files/lessons/criticalload.pdf ) • Shake It Up! Engineering for Seismic Waves (https://www.teachengineering.org/view_activity.php?url=collection/cub_/activities/cub_seismicw/cub_seismicw_lesson01_activity1.xml ) • Paper Table (http://ds-assets.pbskids.org/diy/DS_Act_Guide_PaperTable.pdf )
STEM Exploration/Engineering Program • Engineering Design Challenges - Robotics • Simple Pneumatic Machine (http://www.instructables.com/id/Simple-Pneumatic-Machine/ ) • Hydraulic Judo Bots (http://www.instructables.com/id/Hydraulic-JudoBots/ ) • Mechanical Hand (http://www.instructables.com/id/Mechanical-Hand-4/ ) • Mars Rover Races (http://www.nasa.gov/pdf/392975main_Rover_Races_Activity.pdf ) • Syringe Robots
STEM Exploration/Engineering Program • Engineering Design Challenges – 3D Printing • Engineering Design Challenges – Electronics • Engineering Design Challenges – Aerodynamics • Engineering Design Challenges – Heat Transfer
Partnerships & Support There are MANY ways to help, individually or your company: • Tax credits designated for use by the program • Donations (materials, gift cards) • Time (guest speakers, classroom support, etc.) • Business Partnerships/Sponsorships (Ted Gonzalez)
Partnerships & Support Consumable Donations Note: About ANYTHING that you throw away could probably be used in One way or another in designing and building for this program.
Homework STEM Exploration/Engineering Website http://www.kyrene.org//site/Default.aspx?PageID=14014
Grades A= Outstanding Progress, represents mastery of the Kyrene District curriculum targets at a minimum of 90%. B = Significant Progress, represents mastery of the Kyrene District curriculum targets at a minimum of 80%. C = Satisfactory Progress, represents mastery of the Kyrene District curriculum targets at a minimum of 70%. D = Limited Progress, represents limited mastery of the Kyrene District curriculum targets at a minimum of 60%. F = Failing, represents a failure to master the Kyrene District curriculum targets at a minimum of 50%. I = Incomplete, represents a lack of evidence of mastery of target outcomes to evaluate student performance for grading period. P = Passing, represents special cases where a student has been absent from instruction due to extraordinary circumstances. NG = No Grade, represents special cases where a student has been absent from instruction due to extraordinary circumstances
Grades • Grades are weighted school wide the same for all grade levels: 80% assessment 20% practice Assessment does NOT have to be just tests!
Communicating With Me E-mail Address sreed@kyrene.org Voicemail 480-541-5966
Thanks for Coming! Let’s work together to achieve our common goals