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Explore the latest computer animation algorithms and techniques for creating lifelike facial models. Learn about anatomic structures, muscle activation via FACS, texture mapping, continuous surface models, and more. Discover Fred Parke's pioneering parameterized model from 1974 and how muscle models and blend shapes contribute to realistic facial expressions.
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Computer AnimationAlgorithms and Techniques Facial Animation
Facial models Anatomic structure FACS - muscle activation Facial models rigid parts texture maps continuous surface models textures
Facial anatomy - bone structure http://face-and-emotion.com/dataface/anatomy/attachments.jsp
Facial anatomy - muscles http://www.philipgraham.net/
FACS: Action units http://microexpresion.wordpress.com/2010/01/27/facs-%E2%80%93-au-9/
Facial model: rigid parts
Animating the face Parameterized models Blend shapes Muscle models Expressions
Fred Parke’s parameterized model 1974 http://mambo.ucsc.edu/psl/parke.html
Blend shapes http://www.sintel.org/wp-content/uploads/2010/02/12_examples_facialshapes_wireframes2.png
Muscle model Contractile unit Damper Spring Spring www.shadmehrlab.org/book/musclemodel.pdf
Facial expressions http://home.bournemouth.ac.uk/
Facial expressions http://www.scott-eaton.com/
Facial anatomy - speech http://www.human-anatomy.net/anatomy-speech-language-pathology.html
Lip Sync Articulators of speech Phonemes Coarticulation Prosody
Lip Sync Nasal Cavity Vellum Oral Cavity Lips Vocal Folds Tongue Jaw Lungs