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ITEC801 Distributed Systems. Architectures and Paradigms Coulouris Chapter 2 Liu Chapter 3. Architectures. Architecture of a system is its structure in terms of separately specified components for a distributed system need to consider placement of components interaction of components.
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ITEC801Distributed Systems Architectures and Paradigms Coulouris Chapter 2 Liu Chapter 3
Architectures • Architecture of a system is its structure in terms of separately specified components • for a distributed system need to consider • placement of components • interaction of components Architectures
Paradigms • Paradigm means “a pattern, example, or model.” • In the study of any subject of great complexity, it is useful to identify the basic patterns or models, and classify the detail according to these models. Architectures
Distributed Applications • Characteristics that distinguish distributed applications from conventional applications which run on a single machine. • Interprocess communication: A distributed application require the participation of two or more independent entities (processes). To do so, the processes must have the ability to exchange data among themselves. • Event synchronisation: In a distributed application, the sending and receiving of data among the participants of a distributed application may need to be synchronised. Architectures
Architectures • Some important terms • platform • network operating system • middleware Architectures
Platform • Lowest level hardware and software layers • often used to refer to a combination of CPU and operating system, eg., • Intel x86/Windows • Sun SPARC/SunOS • Intel x86/Linux • PowerPC/MacOS Architectures
Network Operating Systems • A network operating system is not an operating system • a network operating system allows users to make use of services on other machines in the network • facilities typically provided include • remote login • file system services Architectures
Network Operating System Machine A Machine B Machine C Distributed Applications NOS Services NOS Services NOS Services Platform Platform Platform Network Architectures
Advantages/Disadvantages • NOS are not transparent • they do not present a view of the system as a single coherent system • they are scalable and (usually) open • they will work over heterogeneous platforms Architectures
Examples • NFS • Novell Netware Architectures
Middleware • A layer of software whose purpose is to • mask heterogeneity • provide a convenient programming model for application programmers • it shares the former with NOS, but not the second • simplifies the construction of software components that can work with one another in a distributed system Architectures
Abstraction • Middleware raises level of communication by support of abstractions • such as • remote method invocation • group communication • event notification • shared data replication Architectures
Other Services • Some middleware offer other services, including • naming • security • transactions • persistent storage Architectures
Examples • Early systems include Sun RPC and ISIS • object oriented middleware • CORBA • Java RMI • Microsoft DCOM • RM-ODP Architectures
Middleware Machine A Machine B Machine C Distributed Applications Middleware NOS Services NOS Services NOS Services Platform Platform Platform Network Architectures
Problems • A number of standards exist • these standards are generally incompatible • products from different manufacturers claiming to implement the same standard rarely internetwork • not all communication activities can be abstracted away from the applications • some reliability handling needs to remain there Architectures
Distributed Application Architectures • Client-Server • Peer-to-Peer Architectures
The Client-Server Paradigm • each computer or process on the network is either a client or a server (or both) • Servers: computers or processes implementing a specific service • for example, disk drives (file servers), printers (print servers), • Clients: PCs or workstations on which users run applications • Clients rely on servers for resources, such as files, devices, and even processing power Architectures
Client-Server Client Server Invocation (request) Client result Client Architectures
The Client-Server Paradigm • the client/server model roles are asymmetric • the server is a service provider which waits passively for the arrival of requests. • the client issues specific requests to the server and awaits its response. Architectures
Client-Server • Simple in concept, the client-server model provides an efficient abstraction for the delivery of network services. • Operations required include those for a server process to listen and to accept requests, and for a client process to issue requests and accept responses. Architectures
Client-Server • By assigning asymmetric roles to the two sides, event synchronization is simplified: the server process waits for requests, and the client in turn waits for responses. • Many Internet services are client-server applications. • These services are often known by the protocol that the application implements. • Eg., HTTP, FTP, DNS, finger, gopher, etc. Architectures
Client-Server • Most widely used distributed architecture • servers may in turn be clients of other servers • for, example web server may be client of file server • Communication between client server may be • Simple connectionless protocol • Reliable connection-oriented protocol Architectures
Peer-to-Peer • an architecture where computer resources and services are directly exchanged between computer systems. • exchange of information, processing cycles, cache storage, and disk storage for files. • http://www.peer-to-peerwg.org/whatis/index.html Architectures
Peer-to-Peer • the participating processes play equal roles, with equivalent capabilities and responsibilities • hence the use of the term “peer” • Each participant may issue a request to another participant and receive a response. Architectures
Peer Processes • Co-operative • all processes play similar roles • code in the peer processes • maintain consistency of application-level resources • synchronise application-level actions (as required) Architectures
Peer Processes Peer response request request response Peer request Peer response Architectures
Peer Processes Peer request response request response Peer Architectures
Peer Process Example • Co-operative modification of a document • application process on each computer • middleware layer • performs event notification • group communication • so all application instances are informed of updates • interactive response would be better than with client server architecture Architectures
Peer-to-Peer distributed computing • the client-server paradigm is an ideal model for a centralised network service • the peer-to-peer paradigm is more appropriate for other applications • instant messaging, peer-to-peer file transfers, video conferencing, and collaborative work. • It is also possible for an application to be based on both the client-server model and the peer-to-peer model. Architectures
Example • A well-known example of a peer-to-peer file transfer service is Napster.com or similar sites which allow files (primarily audio files) to be transmitted among computers on the Internet. It makes use of a server for directory in addition to the peer-to-peer computing. Architectures
Example Architectures
Peer-to-Peer • The peer-to-peer paradigm can be implemented using any tool that provides message-passing Architectures
Example: JXTA • “Project JXTA is a set of open, generalized peer-to-peer protocols that allow any connected device (cell phone, to PDA, PC to server) on the network to communicate and collaborate. JXTA is short for Juxtapose, as in side by side. It is a recognition that peer to peer is juxtaposed to client server or Web based computing -- what is considered today's traditional computing model. “ Architectures
Distributed Application Paradigms Level of abstraction high Object space Network service, object request broker, mobile agent Remote procedure call, remote method invocation Message passing low Architectures
Message Passing • fundamental paradigm for distributed applications. • A process sends a message representing a request. • The message is delivered to a receiver, which processes the request, and sends a message in response. • In turn, the reply may trigger a further request, which leads to a subsequent reply, and so forth. Architectures
Message Passing Machine 1 Machine 2 Request message Process A Process B Response message Request message Architectures
Message Passing - Operations • The basic operations required to support the message passing are • Send • Receive. • For connection-oriented communication, also require the operations • Connect • Disconnect Architectures
Message Passing • processes perform input and output to each other, in a manner similar to file I/O. • The I/O operations encapsulate the detail of network communication at the operating-system level. • The socket application programming interface is based on this paradigm. • http://java.sun.com/javase/7/docs/api/ • http://www.sockets.com/ Architectures
Remote Procedure Call • As applications grew increasingly complex, it became desirable to have a paradigm which allows distributed software to be programmed in a manner similar to conventional applications which run on a single processor. • The Remote Procedure Call (RPC) model provides such an abstraction. • Using this model, inter-process communications proceed as procedure, or function, calls, which are familiar to application programmers. Architectures
Remote Procedure Calls (RPC) • Make network communication look like procedure calling • the emphasis is on hiding network communication. • Essentially calling a procedure on a remote machine. • Parameters shipped transparently. • Procedure executed on remote machine. • Results passed back to calling procedure. • Calling procedure ignorant on network communication. Architectures
RPC • RPC involves two independent processes, which may reside on separate machines. • A process, A, wishing to make a request to another process, B, issues a procedure call to B, passing with the call a list of argument values. • As in the case of local procedure calls, a remote procedure call triggers a predefined action in a procedure provided by process B. • At the completion of the procedure, process B returns to process A – possibly with values Architectures
RPC Machine 1 Machine 2 RPC call, with parameters Process A Process B Return, possibly with return values Architectures
Remote Procedure Call • RPC (and RMI) • allows programmers to build network applications using a programming construct similar to the local procedure call, • provides a convenient abstraction for both inter-process communication and event synchronisation. • Since its introduction in the early 1980s, the Remote Procedure Call model has been widely in use in network applications. Architectures
APIs • There are two prevalent APIs for Remote Procedure Calls. • The Open Network Computing Remote Procedure Call, evolved from the RPC API originated from Sun Microsystems in the early 1980s. • The Open Group Distributed Computing Environment (DCE) RPC. • Both APIs provide a tool, rpcgen, for transforming remote procedure calls to local procedure calls to the stub. Architectures
Distributed Objects Paradigms • The idea of applying object orientation to distributed applications is a natural extension of object-oriented software development. • Applications access objects distributed over a network. • Objects provide methods, through the invocation of which an application obtains access to services. Architectures
Object-oriented paradigms include: • Remote method invocation (RMI) • Network services • Object request broker • Object spaces Architectures
Remote Method Invocation (RMI) • Remote method invocation is the object-oriented equivalent of remote procedure calls. • In this model, a process invokes the methods in an object, which may reside in a remote host. • each object located on a particular machine • its interface is exported to many machines Architectures
Remote Method Invocation (RMI) • the remote interfaces transform method invocations into a message to the actual object • As with RPC, arguments may be passed with the invocation. Architectures
Remote Method Invocation Architectures