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Istania:. IST’s Second Life Presence. B. Pursel. Welcome to Second Life. Virtual World Avatar Driven Is it a game?. What Goes on in SL?. Socializing Building Games Business Advertising Education and training The list goes on. Istania. People Involved Project Goals.
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Istania: IST’s Second Life Presence B. Pursel
Welcome to Second Life • Virtual World • Avatar Driven • Is it a game?
What Goes on in SL? • Socializing • Building • Games • Business • Advertising • Education and training • The list goes on...
Istania • People Involved • Project Goals
Why Invest in SL? • Similar to gaming technology - familiarity • Immersive and engaging • Possibilities not feasible in reality • Companies are investing heavily • SL experience is leading to jobs
SL is Unique • EULA/IP agreement • Infrastructure provided • Open Source project underway • Interest is high • Alternatives • Activeworlds, There, Multiverse, Metaverse, more...
Advantages • Recruiting • Case Studies • Distributed meetings, seminars, collaborative space • Testbed for prototyping/design • Visualization • Large community • Potential for non-UP collaboration, OIST and WC integration
Disadvantages • Learning curve • Hardware requirements • PSU Lab Support • Mature content • Hacks
Other SL Projects • Universities • Non-profits • Government • Industry • Personal
Examples • IBM • Big money • EBM • Interface research • Meetings • Traing • Recruitment
Examples • NOAA • Glaciers • Hurricanes • Tsunamis
Examples • Harvard • Online Class • Guest Speakers
Examples • Politicians • Q&A • Campaigns
Early Plans • Tutorial space • Library of online resources and content sharing • sidev.ist.psu.edu/secondlife • Island layout • Gerry’s courses • Welcome Center • Training workshops • Student-driven content creation and scripting • Alumni Community
Looking Ahead... • Class activities • Labs • Guest speakers • Virtual meetings • Recruiting • Research highlights • Distinguished Lectures • Collaboration with others • Come visit if you have ideas for collaboration!