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Go & Stop. G ame is N ot S imple. Team :. Son NaeHwan Kim JungHyun Lee InGyu Kang DaeHyun Jo DongSuck. G&S. Techniques. Conclusion. Index. Profile. Animation. Realistic. Transition. Flow. Apply Avata. Game Application. Launch. Change Avata. Playing.
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Go & Stop Game is Not Simple Team : Son NaeHwan Kim JungHyun Lee InGyu Kang DaeHyun Jo DongSuck
G&S Techniques Conclusion Index
Profile Animation Realistic Transition
Flow Apply Avata Game Application Launch Change Avata Playing Application Make Avata Client Download Web Page
Architecture XNA Silverlight WPF Game Server Client Winform Web Server Client Client WebService Client Client TCP Server WinService TCP Game Server DBManager Member Friend Room
Load Content initialize GoStop Algorithm Graphic Roop Update Draw Main Loop Asynchronous
Physics Far point Y Z Near point X
ReferenceSite: http:// http://www.riemers.net/kor/Tutorials/XNA/Csharp : XNA tutorials http://www.autodesk.co.kr : 3D max http://www.codeplex.com/animationcomponents :XNA animation http://www.gpgstudy.com/gpgiki/MaxLinks : MaxStudy http://www.psionic3d.co.uk/gallery/ : 3D Model Open Source http://www.hoons.kr/ : SilverLight 2.0 http://gilverlight.net/ : SilverLight2.0 http://msdn.microsoft.com/en-us/library/cc296254(VS.95).aspx http:// : SilverLight http://www.asp.net/ : WPF tutorials http://Microsoft.co.kr : Blend2.5 , SilverLight2.0 http:// taeyo.asp.net : Web http:// : WPF, SilverLight 2.0 Development Tools : Visual Studio 2005 2008 XNA Game Studio 2.0 Silverlight 2.0 XACT Auditioning Utility AutoDesk 3D Max , Adobe Photoshop 8.0, Microsoft Expression Blend 2.5 FX Composer 2.0 ZAM 3D creators.xna.com ReferenceBooks : Microsoft XNA Unleashed XNA Game Programming(For Xbox 360 and Windows) Hoons닷넷과 함께하는 실버라이트 RIA 개발을 위한 실버라이트 입문 WPF Unleashed Charlespetzold WPF www.siverlight.com Windowsclient.net DevelopmentEnvironment : Windows XP pro. SP3 Radeon X1300/X1550 Intel Core 2 cpu(2.4GHz)