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4 . 1. Rendering. Aspects of Game Rendering. Rendering. Aspects of Game Rendering. Rendering.
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4.1.Rendering Aspects of Game Rendering
Rendering Aspects of Game Rendering
Rendering From Wikipedia: Rendering is the process of generating an image from a model. The model is a description of a 3D object typically containing geometry, viewpoint, texture, lighting and shading information.
Render Features Features/techniques associated with rendering include: shading — how the colour and brightness of a surface varies with lighting texture-mapping —applying detail to surfaces of a 3d mesh bump-mapping —simulating small-scale bumpiness on surfaces shadows — the effect of obstructing light soft shadows — varying darkness caused by partially obscured light sources reflection — mirror-like or highly glossy reflection transparency — transmission of light through solid objects translucency — highly scattered transmission of light through solid objects indirect illumination — surface illumination by light reflected off other surfaces, rather than directly from a light source (global illumination) depth of field — objects appear blurry when distance from the focal object motion blur — objects appear blurry due to high-speed relative motion non-photorealistic rendering — rendering of scenes in an artistic style, intended to look like a painting or drawing
What we will consider Deferred Rendering Lighting and Shadowing Approaches Level of Detail Billboarding Water, Fluid Dynamics and Cloth modelling Instancing Materials Particle Effects Displacement Mapping Trees and Vegetation
Directed reading Directed Reading Directed general reading concerning rendering
Directed reading: General LOD Read StarCraft II - Effects & Techniques – for information on rendering within StarCraft II Read Finding Next Gen – CryEngine 2 – for information on rendering within the CryEngine Directed reading