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Members: Jennifer, Joy, Katie, Rachelle, Stefanie The main purpose of the Maker Movement is to transform consumer mindsets to creator mindsets. At its core, making is about empowering students to be creative problem solvers. Students can learn academics through diverse exploration and by collaborating in a meaningful way. SIGMAKE found that there are a variety of low and high tech tools available for use to support making in the classroom. The maker mindset creates an engaging learning environment for each unique student and their abilities. The Maker Movement focuses on collaborative discovery learning. Through discovery and play students can be taken to a deeper level of understanding to transfer relevant concepts to the real world. Students can learn from their making experiences and realize the strength of their mind. They learn to see the benefits of failure. Students can see how their thinking has changed and make modifications to reach their desired goal by using web based tools, maker tool kits, 3D design and printing tools, coding tools, and non-electronic resources. Inspiring young people to learn through making • Moviemaking • Screencasting • Digital storytelling • Audio and visual remixing • Wikis and blogs • Creating video games • Portfolio management • Recycled Materials • Glue and Tape • Scissors • Fabric • Anything else! • Code.org • Scratch • Code Academy • Khan Academy • CoderDojo • Alice #sigmake • Classroom Applications, no matter what medium is being used for making: • Creativity • Problem Solving • Hands On • Engagement • Student Ownership • Collaboration • Perserverence • Deeper Understandings • 123d Design • TinkerCad • Thingiverse • Sketchup • Shapesmith • 3dtin • Printcraft • MakeyMakey • Squishy Circuits • Raspberry Pi • Little Bits • Drawdio For more info on SIGMAKE References: Creative Commons – Attribution (CC BY 3.0) Cut designed by Ealancheliyans from the Noun Project http://ifixit.org/blog/5528/from-zero-to-maker-and-fixer/ http://makerspace.com/makerspace-directory