680 likes | 812 Views
Processes. Moving from inception to final product. Preproduction Production Postproduction. The Three “Ps”. Preparation phase Involves: Problem identification Needs assessment Idea generation Concept development Research User/audience analysis Budgeting Scheduling Staffing
E N D
Processes Moving from inception to final product
Preproduction • Production • Postproduction The Three “Ps”
Preparation phase • Involves: • Problem identification • Needs assessment • Idea generation • Concept development • Research • User/audience analysis • Budgeting • Scheduling • Staffing • Resource allocation • ESTABLISH THE SCOPE OF THE PROJECT Preproduction
The individual pieces of the project are acquired or produced • The assembly process • Your idea begins to take shape and become tangible Production
Brings together all of the individual elements of a multimedia project into one, unified finished project • Usually a collaborative process between the client and producer (and other stakeholders) Postproduction
What is a project? • A temporary endeavor undertaken to create a unique product, service or result • What is project management? • The application of knowledge, skills, tools, and techniques to meet the project requirements Project Management 101
Initiation • Planning • Execution • Monitoring and Controlling • Closing The 5 Basic PM Steps
Identify stakeholders • Create a project charter – document that outlines: • Scope • Assumptions • Constraints • Budget • Schedule • Seek approval from the project sponsor - greenlight Initiation
Form a team • Identify roles and responsibilities • Set clear goals and objectives • Create a WBS (Work Breakdown Structure) • A visual representation of scope and activities • Allows for deliverables to be tracked and controlled • Estimate costs and establish a budget • Create a schedule • Best to frame schedule around actual deliverables Planning
Form a team • Identify roles and responsibilities • Set clear goals and objectives • Create a WBS (Work Breakdown Structure) • A visual representation of scope and activities • Allows for deliverables to be tracked and controlled • Estimate costs and establish a budget • Create a schedule • Best to frame schedule around actual deliverables Planning
Ensures that planned activities are carried out in an effective and efficient manner • Relies heavily on the plans laid out in the “Planning’ phase • Involves: • Keeping team dynamic positive and cohesive • Proactive problem solving • Regularly referring to project plan (charter) Execution
Must monitor: • Schedule progress: • On schedule? Adjustments needed? • Budget: • What has been spent? What remains? • Scope: • Is the scope appropriate? Does it need to be expanded or compressed? Monitoring and Controlling
Must control: • Actions to ensure project remains on schedule • Actions taken when adjustments need to be made • Change management! (article) Monitoring and Controlling
Formal sign-off • Deliverables are handed off • Deliverables are reviewed and accepted (often some back-and-forth) • Final sign-off completed • Documentation finalized Closing
Planning • Design • Development • Launch • Post Launch Web Design Process
Requirements analysis • Project charter • Site map • Draft SOWs and Contracts • Secure servers, hosting, file structure, etc. • Identify necessary resources Planning
Multimedia Design Visual Communication: Elements and Principles
“The transmission of ideas and information through visual forms and symbols.” • Involves the psychological and cognitive processes that affect how we perceive visual stimuli • Objective realities of sight vs. transmission of culture and meaning Visual Communication
Content • The stories, ideas, information, etc. that we transmit and exchange with others • Involves the “What” • Critical to the success of your message Form • The manner in which content is designed, packaged and delivered • Involves the “How” • Critical to the success of your message Content and Form
“The medium is the message.” Marshall McLuhan
“Content is king.” Bill Gates
“Design is not just what it looks like and feels like. Design is how it works.” Steve Jobs
Unity • Emphasis • Perceptual Forces Principles of Design
The “perceptual glue” that holds a design together • Maintains a sense of visual harmony • “The whole is greater than the sum of its parts.” • Viewer should be able to see the big picture without being distracted by individual elements • Elements of design should exist in harmony rather than competing for the viewers attention • Humans naturally want to organize visual information into meaningful clusters Unity
Proximity • Objects are more likely to be perceived as related when they are position close together • Alignment • Position objects along a common edge or implied line • Similarity • The brain will group objects together when their style attributes are similar and uniform • Repetition • Repeating visual elements strengthen the overall unity of the design Unifying Principles
A good design must have a primary focal point • Quickly guide the viewer’s attention to the main subject or message Emphasis
Contrast • How different is the focal element from the surrounding landscape? • Color • The human eye is attracted to the warm color regions of a design field first (warm, neutral, cool) • Depth • Foreground and background • Proportion • Scale or size of an element relative to others in the field of view Methods of Emphasis
Balance • Figure-Ground • Psychological Closure Perceptual Forces
Symmetrical • Objects of similar shape, color, and size are weighted equally on opposite sides of the frame • Associated with tranquility, elegance, traditional and conservative appeal • Asymmetrical • Strategic arrangement of elements with differing size, color and tone • Can appear more visually interesting and dynamic Balance
Figure: the element that appears in the foreground • Ground: everything else behind it • A good contrast is inviting and prevents viewers from feeling overwhelmed Figure - Ground
The mental completion of a visual pattern when only partial information is provided • Filling in the gap • This extra measure of sensory activity can provide a deeper more satisfying experience • Asks your viewer for active engagement with the subject matter Psychological Closure
The Development Phase Putting it Together
Setting up environment/framework • Building (coding) templates, schema, themes, etc. • Distribute your content throughout your site in appropriate areas (simple and usable!) • Testing of interactivity and functionality Development Phase
A process, a philosophy • Built upon the concepts and principles of simplicity and usability • Should not require users to adapt to the interface • Rather…it accommodates users’ existing behaviors • Creates a seamless, intuitive and natural interaction experience • Involve the user as much as possible along the way User Centered Design (UCD)