1 / 15

Business Plan for a Lean Start-Up

Business Plan for a Lean Start-Up. Gamification , Start-Up Mentality, MVP and the Final Project. Margarita Antonova. Volunteer Trainer @ Telerik Academy. academy.telerik.com. Product Manager. Telerik Corporation. IT. Developers. Business. Product. Table of Contents.

Download Presentation

Business Plan for a Lean Start-Up

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Business Plan for a Lean Start-Up Gamification, Start-Up Mentality, MVP and the Final Project Margarita Antonova Volunteer Trainer @ Telerik Academy academy.telerik.com Product Manager Telerik Corporation IT Developers Business Product

  2. Table of Contents • Gamification Concepts • Start-Up Mentality • Lean Start-Up & MVP • Business Plan Final Project • Instructions and Project Questions

  3. Gamification Applying game mechanics and game design techniques to engage and motivate people to achieve their goals

  4. Gamification • Nick Pelling first described the concept in 2003 • Gains traction in 2010 • According to Gartner will be as important to businesses as social media by 2015 • Concept • Behavior driven & promoting • Mix of science, strategy, and design • According to Gartner, most gamification plans will fial due to poor design

  5. Gamification Examples • Other definitions: • The use of game mechanics in a non-game environment to engage users or to solve problems • Examples: • Badges – Badgeville • Loyalty programs – frequent fliers • Utilize the social factor for increased awareness or reach – challenge friends to play a game – Nike; treasure hunts • Enjoy experience – Coca-Cola Shake it • Increase productivity with fun – gamify tedious tasks – DevHub

  6. GamificationOctalysis

  7. Start-Up Design your new company in a few easy steps.

  8. Start-Up Definitions • A business or undertaking that has recently begun operation • The act or an instance of setting in operation or motion • A company working to solve a problem where the solution is not obvious and success is not guaranteed • A company designed to scale very quickly – has the ability to grow quickly • Generating revenue means you have moved on from a startup

  9. Lean Start-Up • Proposed by Eric Ries in 2011 • The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses • Definition • By building product iteratively while learning and incorporating the market’s needs every step of the way, startups can avoid the need of high initial investments and decrease market risk • Concept is a mixture of: • business-hypothesis-driven experimentation • iterative product releases • validated learning

  10. Lean Start-Up: MVP • Process: build-measure-learn feedback loop • Tool: Minimal Viable Product (MVP) • Allows testing a product, a feature, a service quickly and on the REAL market • Allows the learning process to begin and develop fast • Once in place – the startup company can start iterating and developing a real product or service

  11. Final Project: Business Plan How will you make money? Why your findings show you can make money? Why will this strategy make money?

  12. Business Plan to Include • SWOT • 7Ps – define product well • PESTLE • Porter’s 5 Forces • Well defined Target market/s • Plan and Strategy: • Positioning and Differentiation Strategy • Marketing and Sales Strategy and Channels • Financial sources plan & Operations plan • Risk Analysis and Business Sustainability Strategy • Business Plan – based on all of the above, we will make money like this:…

  13. Business Plan Grading • SWOT – 10% • 7Ps - 15% • PESTLE – 7% • Porter’s 5 Forces – 8% • Well defined Target market/s – 10% • Plan and Strategy – 20% • Business Plan – based on all of the above, we will make money like this:… - 20% • Presentation – start with clear summary – 10% • All team member HAVE to present • Duration <= 15 minutes • 5 minutes for examiner questions

  14. Software CompanyTypical Structure http://academy.telerik.com/student-courses/...

  15. Free Trainings @ Telerik Academy • Business Skills for Developers @ Telerik Academy • http://academy.telerik.com/student-courses/soft-skills-and-business-skills/business-skills-for-developers/about • Telerik Software Academy • academy.telerik.com • Telerik Academy @ Facebook • facebook.com/TelerikAcademy • Telerik Software Academy Forums • forums.academy.telerik.com

More Related