140 likes | 149 Views
Join this course to learn about designing and creating virtual environments, including virtual reality (VR) and augmented reality (AR). Explore the history, software, hardware, interaction, and research issues of VR. Build your own VR and AR environments and develop a group project. No programming experience required.
E N D
Design and Creationof Virtual EnvironmentsCAP 6930/4930Section 5694/3947Course IntroductionAugust 24th, 2005
Welcome! • My name is Benjamin Lok. • Pronounced like “lock” as in lock the door. • Not Loke as in Tone Lōc. • Feel free to call me Ben. • A bit about myself • Background • Interests
Course Run-icity • Ask questions!!! • Cheating will not be tolerated. You cheat == no longer in class. • No attendance, no nagging • In return: You are completely responsible for your actions in this class. • Very APPLIED (lots of projects). You will work hard.
Discussion Topic • Let’s design the ultimate display. (Let’s break up into groups of 4 – 1 scribe) • What are the issues to consider? • Which senses do we want to provide sensory input to? • How would you engineer this? • How much would it cost? • What is possible today, what needs to be invented? • What is the best virtual reality experience available today?
Course Notes Acknowledgement • A significant portion of the lecture notes were drawn from Dr. Larry Hodges at the University of North Carolina at Charlotte (previously at Georgia Tech). • Known for using VR in clinical therapy. • Clip of Fear of Flying
What’s this course about? • What is a Virtual Environment? • Computer generated environments • Virtual Reality • Augmented Reality • Immersive Environments • Mixed Reality • Learn what goes into VEs • Learn to make VEs • Building your own VE • What are the research areas in VEs?
What will we get to do? • Explore a new area of computer science research • Q: How old is VR and who is the ‘father’ of VR? • A: 1965, Ivan Sutherland (The Ultimate Display, first reading) • What is unique about the picture? • What does having the head device get you? • Build your own environments • Build your own interfaces • Develop a significant group final project • Do things that have never been done before!
Course Outline • Background and history of VR • Software • Hardware • Design • Interaction (Wiiii!) • Research Issues • Build Basic AR • Build Complex AR • Group Project building a compelling VE
AR ToolKit • Open Source library • University of Washington HITLAB • You will build two environments with ARToolKit
Pre-Requisites • Proficient in programming (preferrable C/C++) • Programming must not be an obstacle • Java3D is an option, but more complex • General technical background • Familiar with computer graphics • You can take this course while taking CAP 4730, but it will be a challenge
Pre-Requisites • Please drop on by if you have any questions/concerns • No Slackers allowed… • those in search of an easy ‘A’ drop now! • those in search of a rewarding challenge stick around!
Why should I take this course? • An excuse to build that program/game/project you always wanted • A Computer Science course that involves a variety of skills (other than coding!) • Art • Psychology • Sound • Creativity • To play with fun toys • To show off your projects! • End of the semester final projects (potential advisors!)
Syllabus • Project course (most of your grade) • Create your own virtual environments • Create a group (probably made up of 3 people) project • Investigate the course topics you find most interesting • Do something that’s never been done before. • Go over syllabus
Readings • Chapter 1 – Introduction • "The Ultimate Display," Sutherland, I.E., Proceedings of IFIPS Congress 1965, New York, New York, May 1965, Vol. 2, pp. 506-508. • "A Head-Mounted Three-Dimensional Display," Sutherland, I.E., AFIPS Conference Proceedings, Vol. 33, Part I, 1968, pp. 757-764. • http://www.artmuseum.net/w2vr/timeline/Sutherland.html#SutherlandText