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Denial of Service Attacks and Countermeasures Analysis

Denial of Service Attacks and Countermeasures Analysis. Dang Nguyen Duc School of Engineering (2001816). Contents. 1. Introduction 2. What is DoS attacks? 3. Well-known DoS attacks 4. Intermediate countermeasures 5. Protocols against DoS 6. Conclusion 7. References. 1.Introduction.

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Denial of Service Attacks and Countermeasures Analysis

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  1. Denial of Service Attacks and Countermeasures Analysis Dang Nguyen Duc School of Engineering (2001816)

  2. Contents • 1. Introduction • 2. What is DoS attacks? • 3. Well-known DoS attacks • 4. Intermediate countermeasures • 5. Protocols against DoS • 6. Conclusion • 7. References

  3. 1.Introduction • We are at war, not at risk. • DoS is very simple but powerful attack • To defeat attack, we need to analyze it • We need intermediate solutions • We need long-term solutions (make use of cryptographic primitives)

  4. 2.1. What is DoS attack? • attempts to flood a network, thereby preventing legitimate network traffic • attempts to disrupt connections between two machines, thereby preventing access to a service • attempts to prevent a particular individual from accessing a service • attempts to disrupt to a specific system or person.

  5. 2.1.Distributed DoS

  6. 2.2. Modes of attacks • Consumption of limited or non-renewable Resources: network connectivity, bandwidth, etc. • Destruction or Alteration of Configuration Information • Physical Destruction or Alteration of Network Components

  7. 3.1. Smurf attack (ping of death)

  8. Attacker Victim SYNn Listen SYNn+1 SYN_RECVDD SYNm, ACKn+1 Port flooding occurs Source Destination SYNn Listen SYNm, ACKn+1 SYN_RECVDD SYNm+1 CONNECTED 3.1. SYN flood

  9. 3.1. UDP flood (fraggle) • Similar to Smurf attack • UDP echo messages always expects UDP reply messages

  10. Distributed DoS attacks • Trinoo • Tribe Flood Network (TFN) • Stacheldraht • Shaft • TFN2K

  11. 4. Intermediate countermeasures • Software patches • Secure host computer from hacking, trojan horse, virus, back door,… • Configure router to deny spoofed source address • Reduce time-out of half-open connections • Increase resources for half-open connections (backlog) • Close unused TCP/UDP port • Firewall • Etc.

  12. 5.1. Why IPsec not work? • Too many design goals • High complexity • Provide authentication but introduce another attack: abuse resources for expensive operations (i.e. exponentiation)

  13. Server does not store state data or perform expensive computation Puzzle Client commits its resources into solving the puzzle Solution Server verifies the solution If it accepts, it may now commit resources to expensive parts of the authentication 5.2. Client Puzzle

  14. 5.2. Client Puzzle (cont.) • Creating a puzzle and verifying puzzle’s solution is inexpensive for the server • The cost of solving the puzzle is easy to adjust from zero to impossible (i.e. when server’s resource is getting exhausted, server should increase the difficulty level). • It is not possible to precompute solutions • While client is solving the puzzle, the server does not need to store the solution or other client specific data. • The same puzzle may be given to several clients. Knowing the solution of one or more clients does not help a new client in solving the puzzle • A client can reuse a puzzle by creating several instances of it

  15. 5.2. Puzzle by hash function • Hash function is simplest cryptographic primitive, free of charge H(Ns, x) = 0ky Ns: Server’s Nonce (Puzzle) X : solution to puzzle Y: anything K : difficulty level • Client find x by brute-force method • Unique solution H(client_id, Nc, Ns, x) = 0ky Nc : Client’s nonce client_id : Client identity

  16. Client Sever Hello Server periodically decides difficulty level k, generates nonce Ns and sends following message together with its signature Ns, k, sign(Ns, k) Client verifies signature on Ns, k. It then generatesa nonce Nc and find solution x by brute-force method: h(client_id, Ns, Nc, x) = 0ky Client sends following message Server in idle state during client solving puzzle Client_id, Ns, Nc, x Server verifies that Ns is recently in use and client_id, Ns, Nc not used before, and checks that h(client_id, Ns, Nc, x) = 0ky If it accepts, server now commit resources for expensive operation. Server also stores client_id, Ns, Nc while Ns is recently in use. 5.2. Authentication protocol

  17. 6. Conclusion • Analyze attacks and countermeasures • Client Puzzle using hash function • We are behind attackers • Combination of countermeasures is required

  18. 7. References • [1] http://www.cert.org • [2] Jussipekka Leiwo, Towards Network Denial of Service Resistant Protocols. • [3] Christoph L. Schuba, Ivan V.Krusl, Markus G. Kuhn, et al., Analysis of a Denial of Service Attack on TCP. • [4] Felix Lau, Stuart H. Rubin, Michael H. Smith, Ljiljana Trajkovic, Distributed Denial of Service. • [5] Tuomas Aura, Pekka Nikander, Jussipekka Leiwo, DoS-Resistant Authentication with Client Puzzles. • [6] Pasi Eronen, Denial of Service In Public Key Protocols. • [7] Douglas E. Comer, Internetworking with TCP/IP, Principles, Protocols, and Architectures – Volume 1, Fourth Edition • [8] RFC(s) • [9] David Dittrich et al, The distributed denial of service attack tool series. • [10] Niels Ferguson and Bruce Schneier, A Cryptographic Evaluation of IPsec.

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