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How to develop. good online courses. Greg Kearsley. Design Goals:. Learning experience is meaningful, interesting, & satisfying Learners need to be motivated (arousal, challenge, gratification) Learner is engaged in content and activities. Compelling Content.
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How to develop good online courses Greg Kearsley
Design Goals: • Learning experience is meaningful, interesting, & satisfying • Learners need to be motivated (arousal, challenge, gratification) • Learner is engaged in content and activities
Compelling Content • Stories, case studies, examples, scenarios, interviews, media clips • Address multiple levels • Student generated
Collaborative Learning • Create opportunities for discussion (forums, blogs, chats, conferences) • Group projects, study partners • Peer evaluation
Course Formats • Lecture (discourse) • Magazine/newsletter (stories) • Conference (events) • Community (topics) • Simulation/Virtual World (model)
Authentic Assessment • Projects • Portfolios • Self-Reflection/Self-Rating • Scenarios
Development Process • Prototypes • Outlines/scripts/storyboards • Review/Editing • Pilot tests • Ongoing evaluation
Summary • Good courses provide memorable learning experiences • Developing good courses requires a tremendous amount of time/effort • No magic formula; course must fit circumstances
Some Useful Readings • Michael Allen, Designing Successful E-Learning. Pfeiffer, 2007. • Ruth Clark & Richard Mayer, E-Learning and the Science of Instruction. Pfeiffer, 2007. • Bill Horton, E-learning by Design. Pfeiffer, 2006. • Patti Shank, The Online Learning Idea Book. Pfeiffer, 2007.