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Rekayasa Perangkat Lunak (Software Engineering) M.Sukrisno Mardiyanto

Rekayasa Perangkat Lunak (Software Engineering) M.Sukrisno Mardiyanto. Kuliah Umum Universitas Dian Nuswantoro Semarang, 16 Oktober 2008. Definisi Perangkat Lunak. Computer programs and associated documentation (plus configuration data and user training)

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Rekayasa Perangkat Lunak (Software Engineering) M.Sukrisno Mardiyanto

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  1. Rekayasa Perangkat Lunak(Software Engineering) M.Sukrisno Mardiyanto Kuliah Umum Universitas Dian Nuswantoro Semarang, 16 Oktober 2008

  2. Definisi Perangkat Lunak • Computer programs and associated documentation (plus configuration data and user training) • Software products may be developed for a particular customer or developed for a general market • Generic (shrink-wrapped) - developed to be sold to a range of different customers • Bespoke (custom) - developed for a single customer according to their specification

  3. Definisi Rekayasa Perangkat Lunak • An engineering discipline which is concerned with all aspects of software production • Engineering discipline • Discover solutions by applying theories, methods or other mechanisms. • Work within constraints • All aspects of software production • Software development (technical processes) • Project management • Development of supporting tools, methods and theories

  4. Misconception

  5. Model Pembangunan P.Lunak • A simplified representation of a software process, presented from a specific perspective • Examples of process perspectives are • Workflow perspective - sequence of activities • Data-flow perspective - information flow • Role/action perspective - who does what • Generic process models • Waterfall • Iterative development • Formal transformation • Integration from reusable components

  6. Waterfall Model

  7. Spiral Model

  8. Evolutionary Model

  9. Incremental Model

  10. Paradigm, Methodology & Techniques Paradigm Philosophical Methodology Techniques Practical

  11. Metodologi Pembangunan P.Lunak Process model (Data-flow Oriented) Data model (Data-structure Oriented) Object model (Object-oriented)

  12. Pemodelan Perangkat Lunak • Data flow model showing how the data is processed at different stages. • Composition model showing how entities are composed of other entities. • Architectural model showing principal sub-systems. • Classification model showing how entities have common characteristics. • Stimulus/response model showing the system’s reaction to events.

  13. Process Model (1) • Process models show the overall process and the processes that are supported by the system • Data flow models may be used to show the processes and the flow of information from one process to another

  14. Process Model (2) Data Flow Model : Procurement System

  15. Behavioral Model • Behavioural models are used to describe the overall behaviour of a system. • Two types of behavioural model are: • Data processing models that show how data is processed as it moves through the system; • State machine models that show the systems response to events.

  16. Data-processing models • Data flow diagrams (DFD) are used to model the system’s data processing • These show the processing steps as data flows through a system • Intrinsic part of many analysis methods • Simple and intuitive notation that customers can understand easily

  17. Elements of a DFD • Processes • Change the data. Each process has one or more inputs and outputs • Data stores • used by processes to store and retrieve data (files, DBs) • Data flows • movement of data among processes and data stores • External entities • outside things which are sources or destinations of data to the system

  18. Contoh DFD : Ordering system

  19. State machine models • These model the behaviour of the system in response to external and internal events. • They show the system’s responses to stimuli so are often used for modelling real-time systems. • Statecharts are an integral part of the UML and are used to represent state machine models.

  20. Statecharts • Allow the decomposition of a model into sub-models (see following slide). • A brief description of the actions is included following the ‘do’ in each state. • Can be complemented by tables describing the states and the stimuli.

  21. Microwave oven model

  22. State Table

  23. Microwave oven stimuli

  24. Microwave oven operation

  25. Semantic data models • Used to describe the logical structure of data processed by the system. • An entity-relation-attribute model sets out the entities in the system, the relationships between these entities and the entity attributes • Widely used in database design. Can readily be implemented using relational databases

  26. Library semantic model

  27. Data Dictionary • Data dictionaries are lists of all of the names used in the system models. Descriptions of the entities, relationships and attributes are also included. • Advantages • Support name management and avoid duplication; • Store of organisational knowledge linking analysis, design and implementation;

  28. Object models (1) • Object models describe the system in terms of object classes and their associations. • An object class is an abstraction over a set of objects with common attributes and the services (operations) provided by each object. • Various object models may be produced • Inheritance models; • Aggregation models; • Interaction models.

  29. Object models (2) • Natural ways of reflecting the real-worldentities manipulated by the system • More abstract entities are more difficult to model using this approach • Object class identification is recognised as a difficult process requiring a deep understanding of the application domain • Object classes reflecting domain entities are reusable across systems

  30. Inheritance model • Organise the domain object classes into a hierarchy. • Classes at the top of the hierarchy reflect the common features of all classes. • Object classes inherit their attributes and services from one or more super-classes. these may then be specialised as necessary. • Class hierarchy design can be a difficult process if duplication in different branches is to be avoided.

  31. Object models and UML • The UML is a standard representation devised by the developers of widely used object-oriented analysis and design methods. • It has become an effective standard for object-oriented modelling.

  32. Example : Library System • Super Class : - Library item - Library user • Class “Library item” : - Published item - Recorded item • Class “Library user” : - Reader - Borrower

  33. Library class hierarchy

  34. User Class hierarchy

  35. Multiple inheritance • Rather than inheriting the attributes and services from a single parent class, a system which supports multiple inheritance allows object classes to inherit from several super-classes. • This can lead to semantic conflicts where attributes/services with the same name in different super-classes have different semantics. • Multiple inheritance makes class hierarchy reorganisation more complex.

  36. Multiple inheritance : example

  37. Object aggregation • An aggregation model shows how classes that are collections are composed of other classes. • Aggregation models are similar to the part-of relationship in semantic data models.

  38. Object aggregation (example)

  39. Object behaviour modelling • A behavioural model shows the interactions between objects to produce some particular system behaviour that is specified as a use-case. • Sequence diagrams (or collaboration diagrams) in the UML are used to model interaction between objects.

  40. Issues of Electronic item

  41. Unified Modeling Language (UML) • Use case Diagram • Class Diagram • Sequence Diagram • Collaboration Diagram • Interaction Diagram • State chart Diagram • Component Diagram • Deployment Diagram

  42. CASE Tools • IBM Rational Rose • Argo UML • Poseidon UML

  43. Advance Methodologies & its future • Aspect-oriented Software development • eXtreme Programming (XP) • Agile Software Development method

  44. Referensi • Ian Sommerville • Roger S. Presman • Ivar Jacobson

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