160 likes | 329 Views
Waves and Sound. PHYS 1090 Unit 7. crest. l. l. trough. Features of a Wave. Crest: high point . Trough: low point. Wavelength: crest-crest distance (m). Period: crest-crest-timing (s). u. A. Features of a Wave. Amplitude A : (crest height – trough height) / 2.
E N D
Waves and Sound PHYS 1090 Unit 7
crest l l trough Features of a Wave • Crest: high point • Trough: low point • Wavelength: crest-crest distance (m) • Period: crest-crest-timing (s)
u A Features of a Wave • AmplitudeA: (crest height – trough height) / 2 • Frequencyf: repeats in a given time (cyc/s = Hz) • Velocityu: speed of crest motion (m/s)
Relations between Features • Period T = 1 / f; Frequency f = 1 / T • Velocity u = l / T = lf • Wavelengthl=uT=u / f • Frequencyf = u / l; Period T = l / u
Types of Waves • Motion of the medium is perpendicular to the direction the wave travels: transverse wave (example: string wave) • Motion of the medium is parallel to the direction the wave travels: longitudinal wave (examples: sound wave, slinky wave) • Animation
result Adding Waves Together 3 0 –3
Wave Interference • Constructive: Sum of waves has increased amplitude • Destructive: Sum of waves has decreased amplitude • Two-wave simulation
Beats • Waves of similar frequency combine to give alternating times of constructive and destructive interference
Standing Waves • Add a wave to an identical wave traveling in the opposite direction • (Its reflection) • Medium vibrates, but waves don’t travel • Nodes: positions of zero variation • Antinodes: positions of maximum variation
Two-Dimensional Waves • Ocean waves, earthquake surface waves • Wave types animations • Membrane standing waves animations
Water Waves • Restoring force is gravity • Fastest in deep water, slow in shallow water • Breaking and refractive behavior in shallow water • Speed depends on wavelength • Very complicated behavior!
Shoaling and Breaking • Waves slow in shallows by shore • Wavelength shortens and amplitude rises • Troughs move slower than crests • Crests fall forward
Wave refraction u = 1/2 u = 3/4 u = 1
2-D Wave Interference • interference patterns • http://www.falstad.com/ripple/