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Explore the possibilities of localizing processing power and data storage in a large organization, including global computer centers, local computer centers, and client-server systems. Consider the benefits and technical arguments against centralized computers.
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Chapter 1.3 Computer Networks
The question : Within a large organization, what is the optimal localization of Processing power Data storage The possibilities : In a global computer center In local computer centers With the user Any combination of the three previous solutions Client-Server systems
The question : What is the optimal localization of Processing power Data storage The possibilities : In a global computer center In local computer centers With the user Any combination of the three previous solutions Client-Server systems
Centralized Data Processing Mainframe Computer Star Network Dumb Terminals
Benefits : Simple Access to Common Data Professional Data Management Enforceable Security Well Defined Cost Full control by EDP people
Mainframe Computer But... Processing power limited by physics ! 1 GIPS : 10-9 s/instruction : d < 30 cm 1 TIPS : 10-12 s/instruction : d < 0.3 mm
Technical arguments againstCentral Computers Processing Power of a single CPU can not grow indefinitely Transmission capacity needed between processor and terminal has become enormous
Mainframe Computer But... Graphic User Interfaces put extreme stress on communications ! This screen = 892,800 bytes transmitting it at 56 Kb/s takes 124 s.
Technical arguments againstCentral Computers Processing Power of a single CPU can not grow indefinitely Transmission capacity needed between processor and terminal has become enormous
The question : What is the optimal localization of Processing power Data storage The possibilities : In a global computer center In local computer centers With the user Any combination of the three previous solutions Client-Server systems
The Reaction : Independent Personal Computers
Access to common data ??? Risk of loss of data ! Software Maintenance ! Cost of some peripheral equipment Limited processing power And many other hidden costs ! But ...
The question : What is the optimal localization of Processing power Data storage The possibilities : In a global computer center In local computer centers With the user Any combination of the three previous solutions Client-Server systems
Client - Server Systems Many computers with characteristics matching their specific usage interconnected by means of a network
Client - Server Systems Interconnection Network
Networked Computers Benefits Sharing of disk space (= access to common data & programs) (= centralized disk back-up facilities) Sharing of expensive peripherals (Spooling required) Sharing of processing power
Client Server Systems Minimal integration: “Terminal Emulation” Very User Unfriendly Full Integration: “Virtual Mainframe” The user has the feeling all resources of all networked computers are part of her/his personal computer
The personal workstations are used as stand alone computers as terminals connected to other computers The user has to mentally switch between widely different user interfaces and operating systems. Transferring data between local and remote applications is far from trivial Terminal emulation is very user unfriendly !!! Terminal Emulation= sub-minimal Client-server system
Client Server Systems Minimal integration: “Terminal Emulation” Very User Unfriendly Full Integration: “Virtual Mainframe” The user has the feeling all resources of all networked computers are part of her/his personal computer
The users interface of all applications runs on the personal workstations. For some applications, the workstation requests help from specialized servers. The user remains unaware of such requests. Servers can be optimized for specific tasks Virtual Mainframes can be Very user friendly cost effective Virtual Mainframe= true Client-Server system
Network Technology Local Area Networks In a room, a building, a campus High throughput, low delays, low cost VUBNET: 10-100 Mbit/s in buildings Twisted pairs / coaxial cables 1 Gbit/s between buildings Optical Fibers
From Brussels to New York Paris Antwerp 64 Kb/s 2.500 1.600 400 2 Mb/s 30.000 20.000 5 000 Network Technology Wide Area Networks All over the world Low throughput, high delays, high cost Leased lines: (Indicative prices in Euro per month)
Network Technology Data Transmission over the Public Switched Telephone Network PSTN <= 30Kb/s
Network Technology Data Transmission over the Integrated Services Digital Network ISDN = 64Kb/s
Network Technology Internet Service Provider Access over an Hybrid Network ISP ISP ISDN = 64Kb/s 56Kb/s
Public Access Network Technology Data Transmission over Data Networks Private Data Network (Banksys,...) PSTN Private Access
The Early ARPANET (1976) London Hawaii 56 Kbps terrestrial link Satellite link
BELNET VUBNET RESULB RUGNET KULNET The INTERNET Cooperative interconnection of local area networks
eunet Internet Cost Structure RARE USA Surfnet NL Belnet BE Planet Planet Skynet Uunet Uunet - Backbone infrastructure and neutral interconnects paid by interconnected networks, proportional to their access bandwidth. - Cost of direct interconnects shared by partners. - Not ACTUAL but POTENTIAL traffic is charged.
Via Internet Service Provider Main problem : local access line Via PSTN or ISDN Low throughput time based charges conflicting with phone and fax Via ADSL or Cable TV High throughput Volume based charges No Conflict with phone, fax or TV Via Wireless link GSM : slow & expensive GPRS : much better but not yet widely used UMTS : the wireless paradise ??? Private Internet Access
ADSL ADSL ROUTER Co-located equipment SW A D S Lfor residential Internet access 600 Kb/s 6 Mb/s Subscriber's line Analog Voice
7-8 MHz ROUTER Return VTM RTBF BRTN RTL Data frequency SW Data over Cable TV TV Cablehead Co-located equipment Cable modem Cable modem
Internet Usage Access to distributed multimedia databases (World Wide Web) Electronic Mail Internet Real-time Chat Remote Login (TELNET) File transfers (FTP) Internet Telephony Network File System
Uniform hypertext based users friendly interface for distributed databases. Inexpensive, high quality, browsers available for almost all computers. Sophisticated and application specific users interactivity possible by downloading programs to be executed on client’s workstation (Java). Already over 200,000,000 pages available worldwide, mainly for public relations, publicity and, to some extent, electronic commerce. Electronic commerce still restrained by security concerns. World Wide Web
Hypertext Multimedia document Normal text Graphics and images (stored in separate files) Sound (stored in separate files) Executable programs (Java Applets) References of other hypertext documents (“Anchors”) “clickable” normal text or image (icon) address (URL) where the corresponding document can be found HTMLHyperText Markup Language
Finding information becomes more and more difficult due to the amount of information. Automated indexing services, searching all available databases on the Internet and setting up keyword databases are very popular. Good ranking of keywords can be purchased from indexing services. Many sites use tricks to be favorably presented by search engines Search Engines
Root be edu com org ac be vub info tiberghien Internet Domains(= internet distributed directory) uk ieee mtv brtn ulb lvhamme tiberghien@info.vub.ac.be
email m4 is a “pop server”, with a mailbox for each registered user. Connection between pop server and users can be temporary m4 INTERNET d@m4 a@m1 b@m2 c@m4 d@m4
IRC Internet
Application X m4 m2 INTERNET User of X User of X Local terminal user Remote terminal user Telnet Telnet
m4 File Transfer Protocol m2 Internet Direct FTP user Third party FTP user
Internet Telephony Low cost POTS emulation Internet Telephone Gateways Local PSTN Local PSTN Internet • Access through local PSTN • Quality dependant from network load
Network File System Shared file system Intranet