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Early Development of HCI and Interaction Paradigms

This course provides an overview of the early development of Human-Computer Interaction (HCI) and the different interaction paradigms that have evolved over time. It explores the types of user interfaces, the disciplines contributing to HCI, and the aim and approach of the course.

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Early Development of HCI and Interaction Paradigms

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  1. Human computer interaction-com 402 Umarani Jayaraman

  2. Outline • Early Human Computer Interaction • Development of HCI • Interaction Paradigms • Types of user interfaces • Disciplines contributing to HCI • Aim-Approach for this course

  3. Computing in 1943

  4. Computing in 1945 • Harvard Mark I • ASCC: IBM Automatic Sequence Controlled Calculator (aka Mark 1) • 55 feet long, 8 feet high, 5 tons

  5. First game on PDP (Programmed Data Processor) in 1960

  6. Early Human Computing Interaction

  7. Early Human Computing Interaction

  8. What Interactions Did We See?

  9. What Interactions Did We See? • Mechanical • Poor feedback • Specialist use • Process control • Calculations • No intention to address the mass market

  10. Computing in 1980

  11. Computing in 2000

  12. Gaming Interface in 1990

  13. Late Human Computing Interaction

  14. Today Human Computing Interaction

  15. Today Human Computing Interaction

  16. Today Human Computing Interaction

  17. What are the Development in HCI?

  18. Development of HCI • Early computers (1940): extremely difficult to use • Large and Expensive • By comparison: “people time” (labour) cheap • Used by specialists • No knowledge about how to make use easier • Late computers (1990): easy to use • None of these conditions hold • Development of PC’s major landmark • Today (2015)-Shift to other interaction paradigms • Small-handheld-Devices • Mobility

  19. Interaction Paradigms • Batch Processing • Timesharing • Networking (1972 1st email) • Graphical display • Microprocessor • WWW • Grid/Clouds Computing • Human Robot Interaction • Tablet/Table Top Computing • 1950’s • 1960’s • 1970’s • 1980’s • 1990’s • 1995’s • This era …

  20. What are the types of user interface?

  21. Types of user interfaces • Command Line Interface • Menu Driven Interface • Graphical User Interface • Natural Language Interface

  22. Disciplines contributing to HCI

  23. Disciplines contributing to HCI

  24. Aim-Approach for this course • Learn the major principles of HCI/Interaction • Usability • Affordance • Cognetics • Learn how people think, react, acquire • Perception • Cognetics • Learn how to design and evaluate a system • Development track • Prototyping, Evaluating • Research based approach

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