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The Game of Unlife

The Game of Unlife. CAP 6675 Presentation #1 Hector Alfaro, Joe LaFata, Jonathan Mee, and Matt Meighan. Bethesda Softworks LLC fallout.bethsoft.com. General Cellular Automata. One dimensional Cellular Automata have no memory The Game of Life has memory

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The Game of Unlife

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  1. The Game of Unlife CAP 6675 Presentation #1 Hector Alfaro, Joe LaFata, Jonathan Mee, and Matt Meighan Bethesda Softworks LLC fallout.bethsoft.com

  2. General Cellular Automata • One dimensional Cellular Automata have no memory • The Game of Life has memory • Cells impact the future of their descendants (Wolfram, 1983) (Gardner, 1970)

  3. Zombie Cellular Automata Human Subversion Conditions: Human Birth Conditions: Zombie Decay: Decontamination: Overcrowding: Starvation: Loneliness: Infection: Cannibalism:

  4. Hypothesis ✔ Modify rate of convergence ✔ Produce emergent behavior

  5. Test Results – Rate of Covergence ✔ Game of Unlife reaches convergence quicker!

  6. Test Results - Emergent Behavior

  7. Hypothesis supported Converges faster Lower average convergence rate Always reaches a stable state Complete death No Change Conclusions

  8. Contributions • Small rule changes have large effects • Increase or decrease in neighbors required for death. • StarLogo • Commands • Syntax • Program Structure

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