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Support Considerations

Renaud Bédard – Lead programmer of Trixels Technology Trixels are similar to but not technically Voxels Support needed from Polytron via written permission through legal documentation would need to be obtained as not to produce legal issues. Support Considerations.

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Support Considerations

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  1. Renaud Bédard – Lead programmer of Trixels Technology • Trixels are similar to but not technically Voxels • Support needed from Polytron via written permission through legal documentation would need to be obtained as not to produce legal issues Support Considerations • Funding support needed for smaller company • Kickstarter Campaign would be best option • Company is funding platform for creative projects • Project success depends fully on people liking/pledging your creation • Possible gross funding chances like previous Kickstarter projects • Ouya console Kickstarter reached over $2 million in funding on first day. • Full goal was $950,000 • Campaign ended with $8,956,474 raised • Kickstarter UK to launch autumn 2012

  2. Support from Xbox Live team & Portfolio review committee needed • Even with Kickstarter funding, without Xbox support the project cannot be completed • Game concept MUST impress Xbox Live Arcade committee • If committee passes the project, support will be given from a Microsoft producer whilst game is developed to make sure game is up to standard

  3. Bibliography Trixels - http://www.digital-tools-blog.com/blog/994-the-technology-of-trixels Trixels - http://theinstructionlimit.com/behind-fez-trixels-and-why-we-dont-just-say-voxels Trixels - http://theinstructionlimit.com/behind-fez-trixels-part-two Kickstarter - http://en.wikipedia.org/wiki/Kickstarter Ouya - http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console/posts?page=3 Kickstarter UK - http://www.bbc.co.uk/news/technology-18780184 Kickstarter UK - http://www.independent.co.uk/life-style/gadgets-and-tech/news/uk-entrepreneurs-hope-for-fresh-chances-as-kickstarter-crosses-atlantic-7932537.html Xbox Live Arcade - http://uk.ign.com/articles/2006/07/28/xbla-how-to-make-an-xbox-live-arcade-game?page=1 Xbox Live Arcade - http://uk.ign.com/articles/2006/07/28/xbla-how-to-make-an-xbox-live-arcade-game?page=2

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