1 / 37

STORAGE MEMORY TECHNOLOGY AND THE FUTURE

Large Capacity Memories. STORAGE MEMORY TECHNOLOGY AND THE FUTURE. Available:. CD-ROM 650 MB 325,000 Pages Magnetic Diskette 14.4 GB 5,000,000 Pages DVD-ROM 4.5-17 GB 8,500,000 Pages NANO-CD 400 GB 200,500,000 Pages. Large Capacity Memories. Under Research:. 3 D LASER MEMORY

menora
Download Presentation

STORAGE MEMORY TECHNOLOGY AND THE FUTURE

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Large Capacity Memories STORAGE MEMORY TECHNOLOGY AND THE FUTURE Available: CD-ROM 650 MB 325,000 Pages Magnetic Diskette 14.4 GB 5,000,000 Pages DVD-ROM 4.5-17 GB 8,500,000 Pages NANO-CD 400 GB 200,500,000 Pages

  2. Large Capacity Memories Under Research: 3 D LASER MEMORY 1 Tera B 500,000,000 Pages Size: a cubic sugar MOLECULAR MEMORY 1000 Tera B Moor than human Knowledge Size: A molecule FINAL

  3. High Speed Media • Copper Wire • Glass Fibers • Radio • Microwave • Infrared • Laser Computer networks use a variety of transmission Media

  4. Why Do We Need Broadband? • Audio: 100,000 bps • Video conferencing: 500,000 to 5,000,000 bps • Movies: 3,000,000 bpsRemote is like local: 10,000,000 bps Dial up modem: 56,000 bits/second Broadband connection:1 to 10 Million bits/second

  5. Global Internet Hosts (000s) 1989-2006 513 Million users Source: Cerf, based on www.nw.com, Jun 2000 + LM Ericsson

  6. Mobile Internet development

  7. Why Mobile is important? • “Wireless personal communications is revolutionising telecommunications and will impact society in major ways in the coming decade with the evolution of wireless Internet and short range access technologies” • “It will facilitate ‘anything, everywhere, always on-line’ communications, not simply today’s person-to-person, but increasingly machine-to-machine communications”

  8. Broadband Ahead Ref: YAS

  9. Broadband World • Home User • E-Mail, Chat • Web Surfing • Music Delivery • Game Playing • Telephony • Educational Support • Learn @ Home • School Administration • Distance Learning • Medical • Patient Monitoring • Medical Images • Remote Diagnostics • Telemedicine • Work @ Home • Video Conferencing • Intranet Access • Network Management • Shared Whiteboarding • Research • Global Commerce • Home-Based Shopping • Real Estate, Insurance • DMV, Local Town • B2B, B2C • Publishing Business • Book On-Demand • Printing Shop • Media Center Ref: YAS

  10. Broadband Deployment • (1984) Corporate America used Broadband for factory automation (GM, Ford,etc) • (1988) U.S. government used Broadband for facility-wide network (Rock Island Arsenal in IL) • (1991) Universities used Broadband for campus-wide networks (Emory University, University of Michigan) • (1995) Cable operators empowered the consumers (all over the U.S., 400 sites were tried) • (2001) Millions are using Broadband technology worldwide • (2010) Estimated 100 Million will use Broadband technology worldwide Ref: YAS

  11. LEARNING POWER USING EDUCATIONAL EQUIPMENT'S Eye/Visual 83 % 11% 4,300,000 Computer Bits 50,000 Computer Bits Hear/Audio 25% 50% 75% 100% 85 Audio/visual 65 72 Visual only 20 70 Audio only 10 AFTER 3 DAYS AFTER 3 HOURS

  12. 21st Century Context • Dramatic growth of information (computer) and communication technologies. • Efficient global transportation systems. • Recognition of limited natural resources and adverse environmental effects. • Diminishing effects of location due to virtual 24x7 workplaces and marketplaces. • Increasing globalization affecting industry, academia, and governments.

  13. Continuous Learning is New Paradigm The new economy is heavy on intellectual capital. The sharing of knowledge is what really makes it go. People should expect lifelong learning, not necessarily lifelong employment.

  14. Kinds of Knowledge* • Explicit • Contained in manuals and procedures. • Easy to teach and to transfer. • Tacit • Know-how learned through experience. • Hard to teach and to transfer (indirectly through metaphor and analogy). * Nonaka and Takeuchi, The Knowledge-Creating Company, 1995.

  15. Educational Issues • Transition from Industrial Age to Knowledge Age and economy requires: • Universities become learning organizations* as well as learning centers (rather than teaching centers). • Broad undergraduate education—“new” liberal arts. • Innovation demands collaboration: • Historically, schools encouraged individual competition. • New infrastructure needed to support teamwork. • New culture needed for knowledge management—requires willingness to share. * Peter Senge, The Fifth Discipline, 1990.

  16. Traditional: Teacher Centric Single Medium Individual Work Passive Learning Artificial Context Future: Student Centric Multimedia Collaborative Work Active Learning Real Problems Changing Pedagogy

  17. Desired Educational Outcomes • Fundamentals and necessary technical depth. • Life Skills—communicate effectively, teamwork, leadership, impact of technology on society, ethics, global perspective. • Sustainable lifelong learning skills. • Experience both explicit and tacit knowledge transfer—learning outside classroom.

  18. Implications for Technological Education • Technological education should produce generalists (breadth) at undergraduate level. • Provide undergraduates with opportunities to gain global experience working in teams in situ. • Leave detailed specialization (depth) for graduate studies. • Information technology fully leveraged. • Meet needs for lifelong learning.

  19. Learning Centered • Experiential—learn by doing. • Three major projects required for all students: • Sufficiency. • Interactive Qualifying Project. • Major Qualifying Project. • Significant learning outside classroom. • Oral and written reports to sponsors.

  20. Revised Infrastructure • Four 7-week terms. • Students can work full time for a term on major projects. • Grading system promotes exploration and risk taking. • Promoted teamwork by eliminating student competition for GPAs and class rank. • Heavy reliance on information technology.

  21. Global Perspective Program • Project sites around world for 25 years. • Many projects continue from team to team with same in-country sponsors. • Major sites beginning to support graduate projects and faculty internships and consulting. • Working to organize sites around research themes rather than geographic location.

  22. PART 4 What is Fourth Wave? Virtual Age

  23. Top reasons why knowingthe 4th wave is important • It will stimulate economy • It will improve technical base • It allows one to do creative work with industry • Better use of facilities • Improved Knowledge base • Better Commercial products • It is the right thing to do Technical Education and Vocational Training

  24. A Vision of Life in the 21st Century • Every person has easy access to all the accumulated knowledge of the human race. • Any time, any place, any format, any language • Every person can interact with any other or every other human being any place, any time. • Virtual commerce through cashless, paperless transactions • Virtual transportation and intelligent highways • Limitless individual and public entertainment options

  25. A Vision of Life in the 21st Century • Every person has access to comfort, dignity and health • Design/manufacturing for a sustainable planet • Abundant, clean, safe, affordable energy • Reliable, cost effective medical diagnostics and prostheses • *IEEE: http://www.ieee.org/tab/grandchal.html

  26. Virtual Technology is one of the key factors driving progress in the 21st century • Communicate • Deal with information • Work • Learn • Conduct research Virtual Technology is transforming the way we: • Conduct commerce • Conduct government • Practice health care • Design and build things • Deal with the environment Virtual technology is creating a new infrastructure for business, scientific research, and social interaction

  27. A 21st Century Virtual Community • is a community that has the necessary planning processes, • Physical and virtual infrastructure, • community services to meet these goals: • Prepare for unprecedented resident population and visitor growth • Compete in a global economy to create new jobs, • reduce unemployment, • increase incomes.

  28. VirtualAutomated Traffic and Control Center

  29. PART 5 What is education for the fourth wave?

  30. EDUCATION ENTERTAINMENT AND TRAINING WILL BE VIRTUAL

  31. LEARNING • More than the acquisition of knowledge and skills • learningeducationschooling

  32. The Virtual Reinvention of Learning Need to change beliefs, research, policy and practice in line with today’s reality.

  33. PART 5 Conclusion and ?

  34. Conclusions • The Fourth Wave of change is Virtual Age. • The Virtual Age, like IT, will be considered as a cloud. • Most of economic productivity of world since 1980 due to innovation and underlying science and engineering in the field of Information Technology, it will be the same for Virtual Age. • Virtual-based societies of next century will value even more highly research, innovation, and human capital as the principal assets of nations.

  35. Conclusions (continued) • Information processes to virtualization processes. • The Virtual Age is creating virtual world. • Virtual education must adapt to challenges of new millennium. • The human mind will create information for its own sake.

  36. Conclusions (continued) • At Virtual Age we Must prepare graduates to: • Work in interdisciplinary, multicultural teams. • Be adaptable with tolerance of virtual society, virtual commerce, virtual government, virtual entertainment, virtual money, virtual books, … . • Remain current through lifelong virtual learning. • Computer literacy will be an obligation for human.

  37. Finally, entering to Virtual Age (perhaps, two decade from now), our needs for food (1st wave), goods (2nd wave) and information technology (3rd wave) have been met, and then we need something more that is ‘spirituality’. The End

More Related