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Newton's Laws in 2D Problems with Circular Motion

Explore applying Newton’s Laws to solve 2D problems involving circular motion. Topics include uniform circular motion, perspective considerations, forces identification, and examples like pendulum motion and loop-the-loop scenarios.

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Newton's Laws in 2D Problems with Circular Motion

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  1. Lecture 10 • Goals: • Employ Newton’s Laws in 2D problems with circular motion Assignment: HW5, (Chapters 8 & 9, due 3/4, Wednesday) For Tuesday: Finish reading Chapter 8, start Chapter 9.

  2. Uniform Circular Motion vT2 |ar |= r For an object moving along a curved trajectory, with non-uniform speed a = ar (radial only) v ar Perspective is important

  3. Non-uniform Circular Motion vT2 |ar |= r d| | v |aT |= dt For an object moving along a curved trajectory, with non-uniform speed a = ar + at(radial and tangential) at ar

  4. Circular motion • Circular motion implies one thing |aradial | =vT2 / r

  5. Key steps • Identify forces (i.e., a FBD) • Identify axis of rotation • Apply conditions (position, velocity, acceleration)

  6. ExampleThe pendulum axis of rotation Consider a person on a swing: When is the tension on the rope largest? And at that point is it : (A) greater than (B) the same as (C) less than the force due to gravity acting on the person?

  7. ExampleGravity, Normal Forces etc. y x axis of rotation T T vT q mg mg at top of swing vT = 0 Fr = m 02 / r = 0 = T – mg cosq T = mg cosq T < mg at bottom of swing vT is max Fr = m ac = m vT2 / r = T - mg T = mg + m vT2 / r T > mg

  8. Conical Pendulum (very different) • Swinging a ball on a string of length L around your head (r = L sin q) axis of rotation S Fr = mar = T sin q S Fz = 0 = T cos q – mg so T = mg / cos q (> mg) mar = mg sin q / cos q ar = g tan q = vT2/r  vT = (gr tan q)½ Period: t = 2p r / vT =2p (r cot q /g)½

  9. Loop-the-loop 1 A match box car is going to do a loop-the-loop of radius r. What must be its minimum speed vt at the top so that it can manage the loop successfully ?

  10. Loop-the-loop 1 To navigate the top of the circle its tangential velocity vT must be such that its centripetal acceleration at least equals the force due to gravity. At this point N, the normal force, goes to zero (just touching). Fr = mar = mg = mvT2/r vT = (gr)1/2 vT mg

  11. Loop-the-loop 2 The match box car is going to do a loop-the-loop. If the speed at the bottom is vB, what is the normal force, N, at that point? Hint: The car is constrained to the track. Fr = mar = mvB2/r = N - mg N = mvB2/r + mg N v mg

  12. Loop-the-loop 3 Once again the car is going to execute a loop-the-loop. What must be its minimum speedat the bottom so that it can make the loop successfully? This is a difficult problem to solve using just forces. We will skip it now and revisit it using energy considerations later on…

  13. Example, Circular Motion Forces with Friction (recall mar = m |vT |2 / rFf≤ms N ) • How fast can the race car go? (How fast can it round a corner with this radius of curvature?) mcar= 1600 kg mS = 0.5 for tire/road r = 80 m g = 10 m/s2 r

  14. Example • Only one force is in the horizontal direction: static friction x-dir: Fr = mar = -m |vT |2 / r = Fs= -ms N(at maximum) y-dir: ma = 0 = N – mg N = mg vT = (ms m g r / m )1/2 vT = (ms g r )1/2 = (0.5 x 10 x 80)1/2 vT = 20 m/s y N x Fs mg mcar= 1600 kg mS = 0.5 for tire/road r = 80 m g = 10 m/s2

  15. Another Example y x N Fs mg • A horizontal disk is initially at rest and very slowly undergoes constant angular acceleration. A 2 kg puck is located a point 0.5 m away from the axis. At what angular velocity does it slip (assuming aT << ar at that time) if ms=0.8 ? • Only one force is in the horizontal direction: static friction x-dir: Fr = mar = -m |vT |2 / r = Fs= -ms N(at w) y-dir: ma = 0 = N – mg N = mg vT = (ms m g r / m )1/2 vT = (ms g r )1/2 = (0.8 x 10 x 0.5)1/2 vT = 2 m/s  w = vT / r = 4 rad/s mpuck= 2 kg mS = 0.8 r = 0.5 m g = 10 m/s2

  16. UCM: Acceleration, Force, Velocity F a v

  17. Zero Gravity Ride A rider in a “0 gravity ride” finds herself stuck with her back to the wall. Which diagram correctly shows the forces acting on her?

  18. Banked Curves In the previous car scenario, we drew the following free body diagram for a race car going around a curve on a flat track. n Ff mg What differs on a banked curve?

  19. Banked Curves N mar mg Free Body Diagram for a banked curve. Use rotated x-y coordinates Resolve into components parallel and perpendicular to bank y x Ff q For very small banking angles, one can approximate that Ff is parallel to mar. This is equivalent to the small angle approximation sin q = tan q, but very effective at pushing the car toward the center of the curve!!

  20. Banked Curves, Testing your understanding N mar mg Free Body Diagram for a banked curve. Use rotated x-y coordinates Resolve into components parallel and perpendicular to bank x y Ff q At this moment you press the accelerator and, because of the frictional force (forward) by the tires on the road you accelerate in that direction. How does the radial acceleration change?

  21. Locomotion: how fast can a biped walk?

  22. How fast can a biped walk? What about weight? A heavier person of equal height and proportions can walk faster than a lighter person A lighter person of equal height and proportions can walk faster than a heavier person To first order, size doesn’t matter

  23. How fast can a biped walk? What about height? A taller person of equal weight and proportions can walk faster than a shorter person A shorter person of equal weight and proportions can walk faster than a taller person To first order, height doesn’t matter

  24. How fast can a biped walk? What can we say about the walker’s acceleration if there is UCM (a smooth walker) ? Acceleration is radial ! So where does it, ar, come from? (i.e., what external forces are on the walker?) 1. Weight of walker, downwards 2. Friction with the ground, sideways

  25. How fast can a biped walk? What can we say about the walker’s acceleration if there is UCM (a smooth walker) ? Acceleration is radial ! So where does it, ar, come from? (i.e., what external forces are on the walker?) 1. Weight of walker, downwards 2. Friction with the ground, sideways

  26. How fast can a biped walk? What can we say about the walker’s acceleration if there is UCM (a smooth walker) ? Acceleration is radial ! So where does it, ar, come from? (i.e., what external forces are on the walker?) 1. Weight of walker, downwards 2. Friction with the ground, sideways (most likely from back foot, no tension along the red line) 3. Need a normal force as well

  27. How fast can a biped walk? What can we say about the walker’s acceleration if there is UCM (a smooth walker) ? Acceleration is radial ! So where does it, ar, come from? (i.e., what external forces are on the walker?) 1. Weight of walker, downwards 2. Friction with the ground, sideways (Notice the new direction)

  28. How fast can a biped walk? Given a model then what does the physics say? Choose a position with the simplest constraints. If his radial acceleration is greater than g then he is “in orbit” Fr = m ar = m v2 / r < mg Otherwise you will lose contact! ar = v2 / r  vmax = (gr)½ vmax ~ 3 m/s ! (And it pays to be tall and live on Jupiter)

  29. Orbiting satellitesvT = (gr)½

  30. Geostationary orbit

  31. Geostationary orbit • The radius of the Earth is ~6000 km but at 36000 km you are ~42000 km from the center of the earth. • Fgravity is proportional to r-2 and so little g is now ~10 m/s2 / 50 • vT = (0.20 * 42000000)½ m/s = 3000 m/s • At 3000 m/s, period T = 2p r / vT = 2p 42000000 / 3000 sec = = 90000 sec = 90000 s/ 3600 s/hr = 24 hrs • Orbit affected by the moon and also the Earth’s mass is inhomogeneous (not perfectly geostationary) • Great for communication satellites (1st pointed out by Arthur C. Clarke)

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