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Beat It Games. CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer Esther Luar - Programmer. Lerpz The Rocket eer. 1. It Starts With Rockets. Why Rockets?. JUMP!. LerpzThe Rocket eer. Beat It Games. 2.
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Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho JieHui - Producer Kenny Lim - Designer LuoLan – Programmer Esther Luar - Programmer Lerpz The Rocketeer
1 It Starts With Rockets • Why Rockets? JUMP! LerpzTheRocketeer Beat It Games
2 Lerpz The Rocketeer JUMP MECHANISM 2D Side Scrolling Platform Game LerpzTheRocketeer Beat It Games
3 ? FUN LerpzTheRocketeer Beat It Games
4 • Engagement • Endurability • Expectations FUN Measuring Children’s Fun - J. Read, S. MacFarlane, C. Casey LerpzTheRocketeer Beat It Games
5 Experiment Methodology • Observed experiment • 16 testers • Process: • Play through the game • Answer questionnaire • Retrospective think aloud session LerpzTheRocketeer Beat It Games
6 Observed Experiment Results • Questionnaire: Section 1: • NASA Task Load Index (TLX) • Mental Demand • Physical Demand • Temporal Demand • Performance • Effort • Frustration LerpzTheRocketeer Beat It Games
7 Observed Experiment Results • Questionnaire: Section 2: • Measurement of Fun • Expectation • Endurability • Engagement LerpzTheRocketeer Beat It Games
8 Observed Experiment Results • Notable results: • Fun level for rocket jumping is higher than conventional jump • Experts preferred rocket jumping • Significantly higher mental workload for rocket jumping • Novices found rocket jump to be more frustrating but would still rate rocket jumping as more fun LerpzTheRocketeer Beat It Games
9 Taking it One Step Further
10 Putting the Game Online 508 507 506 505 503 501 502
11 Data Crunch LerpzTheRocketeer Beat It Games
12 Data Crunch LerpzTheRocketeer Beat It Games
13 Conclusions Notable results: LerpzTheRocketeer Beat It Games