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The Kinematic Rap. Now, we’ve got a ripper topic and I’m sure you will agree. S, u, v, a, t. That this is mighty handy, it’s our. S, u, v, a, t. Mega-parsec galaxies and nanobot mechanics All obey the rules of the “ Suvat ” kinematics. S. S is for displacement, distance with direction.
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S, u, v, a, t That this is mighty handy, it’s our S, u, v, a, t
Mega-parsec galaxies and nanobot mechanics All obey the rules of the “Suvat” kinematics
S S is for displacement, distance with direction
S a a is for acceleration, symbol-word connection
S , u, v, a u and v: velocity; at the start and at the end
S , u, v, a, t And t is for the time elapsed I hope you comprehend
v a Vel (m/s) 1 u S t Time (s) There are four equations stemming from a handy chart
v a Vel (m/s) 1 u S t Time (s) And two simple rules that in form five you should have learned by heart
v a Vel (m/s) 1 u S t Time (s) The chart is a generic graph of velocity and time
v a Vel (m/s) 1 u S t Time (s) “a” is the slope and S the area underneath the line
Now if “a” is the slope And on this we all agree
v = u + at Then v will equal u plus the extra a times t
v = u + at And if you square this formula, the answer you can guess
v2 = u2 + 2aS Is v squared equals u squared plus the extra 2aS
v a Vel (m/s) 1 u S t Time (s) Displacement is the area that’s underneath the line
1 v a Vel (m/s) vav u S S t Time (s) And therefore av’rage speed multiplied by elapsed time
S = 1/2.t.(u+v) Displacement, S, is equal to a half t (u plus v)
But displacement can be looked at from another sort of angle
1 v a Vel (m/s) u S t Time (s) The area under is a block plus the top triangle
S = ut + 1/2at2 S will equal ut plus the term half a t squared*
v = u + at v2 = u2 + 2aS S = 1/2.t.(u+v) S = ut + 1/2at2 So there it is and there they are, the handy four equations
v = u + at v2 = u2 + 2aS S = 1/2.t.(u+v) S = ut + 1/2at2 And you can choose the best one for all the situations
a is constant When acceleration’s even. Yes, you can be quite emphatic
v = u + at v2 = u2 + 2aS S = 1/2.t.(u+v) S = ut + 1/2at2 You’ve got your head around these four equations kinematic!