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Processing and Binning Overview. From chapter 14 “Elements of 3D Seismology” by Chris Liner. Outline. Justification for Processing Processing Flow Bins. Justification. Field data representation of the data is distant from a distance-depth representation of data. Categories of Processing.
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Processing and Binning Overview From chapter 14 “Elements of 3D Seismology” by Chris Liner
Outline • Justification for Processing • Processing Flow • Bins
Justification Field data representation of the data is distant from a distance-depth representation of data.
Categories of Processing • Adjustments to wavelets, or short-pulse adjustments e.g., • frequency filtering • phase shifts (rotation) • vibroseis correlation • Traveltime Corrections (fig. 14.1) : • Statics • Normal Moveout • Dip Moveout • Migration
Categories of Processing • Amplitude Corrections • Geometric spreading • Automatic Gain Control • Noise Reduction • Vertical stack • Muting • CMP stack • filtering (f, f-k, tau-p (or radon) • multiple suppression
An example of analysis for near-surface seismic structure Xia et al., 2004
Seismic data “Multiple universes for seismic data” • Shotpoint gathers (distance versus time) • CMP gathers (distance versus time) • Tau-p (horizontal slowness versus intercept time) • f-k (frequency versus wavenumber)
Distance between shot and the receiver (m) Two-way traveltime (s)
Velocity (m/s) Distance between shot and the receiver (m) Two-way traveltime (s) T0 dT/dx = 1/V (s/m) T2 = T02 + x2/ V2
Velocity (m/s) Distance between shot and the receiver (m) Two-way traveltime (s) T0 dT/dx = 1/V (s/m) T2 = T02 + x2/ V2
x V dT/dx = 1/V (s/m) 1/V = 0 ( s/m) 1/V = p (ray parameter)
Velocity (m/s) Distance between shot and the receiver (m) Two-way traveltime (s) T0 dT/dx = 1/V (s/m) T2 = T02 + x2/ V2
x V angle dT/dx = 1/Vh (s/m) 1/Vh = 1/[V/ sin(angle) ] ( s/m) 1/Vh = p (ray parameter)
Velocity (m/s) Distance between shot and the receiver (m) Two-way traveltime (s) T0 dT/dx = 1/V (s/m) T2 = T02 + x2/ V2
x angle V 1/Vh = 1/[V/sin(angle) ]( s/m) 1/Vh = p (ray parameter)
p (s/m) x (m) Two-way traveltime (s) tau (intercept time) s p=0 T0 Add amplitude
p (s/m) x (m) Two-way traveltime (s) tau (intercept time) s p=0 T0 Add amplitude
f (1/s) x (m) Two-way traveltime (s) k (wavenumber - 1/m) p=0 1000m/s V=f/k (m/s) 1/10 m 100 Hz
f (1/s) x (m) Two-way traveltime (s) k (wavenumber - 1/m) p=0 1000m/s V=f/k (m/s) 1/10 m 100 Hz
f (1/s) x (m) Two-way traveltime (s) k (wavenumber - 1/m) Vh=1000 (m/s) Vh=inf (m/s) Vh=1000 (m/s) Vh=inf (m/s)
Sz Sx P-wave & Sv -wave
Vh ~= 90% shear wave velocity “skin depth” = 1/2 longest wavelength
Dispersion t1 t2 t0 t1 t2 Dispersion
f (1/s) x (m) Two-way traveltime (s) k (wavenumber - 1/m) p=0 1000m/s V=f/k (m/s) 100 Hz
Outline Bins Calculated common midpoints “CMP bin center” Length and width of bin <= spatial aliasing dimensions
To prevent aliasing: max dimension = V/4fmax For GOM: V = V0 + 0.4 x depth Rule of Thumb: 12.5m by 12.5 m for > 2000 m IDEAL BIN SIZE: 5m by 5m for seafloor and deeper
The “best” bin: • SMALL • ALL OFFSETS • ALL AZIMUTHS • LARGE FOLD
Outline • Justification for Processing • Processing Flow • Bins