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Pentagram A FPS horror title set in an elementary school that was accidentally built over the foundation of a compound once owned by a satanic cult who all perished in a mysterious fire on the property. Consequently, all hell breaks loose and the only tools the player has to defend humanity from demons are whiffle bats and dodge balls.
John Carpenter Movie SoundtracksComposed by John Carpenter Resident Evil (the movie) SoundtrackMain Theme Composed by Marco Beltrami and Marilyn Manson Orbital – The BoxFrom their 1996 album “In Sides” Inspiration Silent Hill Series SoundtracksComposed by Akira Yamaoka David Lynch Industrial SoundscapesIn movies like Eraserhead Composed by David Lynch
Challenges • Samples were generally weak in volume • Tonality of samples was kind of locked in • Not every sample sounded good when laid out across a keyboard (squeaky egg, jerky hammer) • No “Back and Forth” with the developer • No artwork • 1 minute time limit
First steps My typical workflow process Creative Exploration Final Touches And Mastering Song Assembly Song Assembly • Creating sounds • Creating main melodies and chord structures • Creating rhythmic elements • Assembling the parts created in the exploration phase into a song structure • Adding glitchy effects • Adding extra effects (filter sweeps, delay, reverb) • Level balancing, rendering (mixdown) and mastering
Creative Exploration Creative Exploration – Main Melody I loaded “Music Box” into Kontakt (sampler) and played it across the keyboard
Creative Exploration Creative Exploration – Main Melody I added the “Convolution Reverb” effect built into Kontakt and used the “Jerky Hammer” sound as the impulse
Creative Exploration Creative Exploration – Main Melody I added the Guitar Rig 3 “Jazzy Chorus patch
Creative Exploration – Main Melody I added a little distortion using Kontakt’s built in distortion effect
Creative Exploration – Drums I loaded “Toy Car Antenna” into Kontakt (sampler) and played it across the keyboard (Thank God for the “Toy Car Antenna” sample!!)
Creative Exploration – Drums I added Guitar Rig 3 and recorded my patterns through various drum and FX patches
Creative Exploration – Spooky FX Again, I ran my patterns through various Guitar Rig 3 drum and FX patches
Creative Exploration – Grains I had a hard time getting bass or guitar tones out of the samples provided until I discovered grains Normal “Jaw Harp” sample
Creative Exploration – Grains I had a hard time getting bass or guitar tones out of the samples provided until I discovered grains Zoomed in “Jaw Harp” sample “Jaw Harp” sample grain
Summay • The creative exploration I did gave me the tools I needed to further my composition • I used a lot of distortion to bring the samples to life • I found that working within the strict boundaries of the contest helped to drive my creativity • This was the funest project I ever worked on – Bravo Lennie!
Charlie Malone Creative Director / Composer Supernova Sound www.supernovasound.com (949) 285-0285