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Design Patterns

Design Patterns. Ric Holt & Sarah Nadi U Waterloo, March 2010. What is a Design Pattern. A Design Pattern systematically names, explains, and implements an important recurring design.

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Design Patterns

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  1. Design Patterns Ric Holt & Sarah Nadi U Waterloo, March 2010

  2. What is a Design Pattern • A Design Pattern systematically names, explains, and implements an important recurring design. • These define well-engineered design solutions that practitioners can apply when crafting their applications.

  3. Why Design Patterns? • Good designers do not solve every problem from first principles. They reuse solutions. • Practitioners do not do a good job of recording experience in software design for others to use. Patterns help solve this problem.

  4. Four Example Patterns • MVC (Model View Controller) • Adapter • Facade • Factory

  5. 1. MVC Pattern(Model View Controller) • There is a model (subject) which can be thought of as the application • There are one or more views of the object (by observers) • There is a controller that mediates between the model and the view(s).

  6. b a c a b c 50 30 20 Example MVC a = 50% b = 30% c = 20% Views a b c Controller Model [Mancoridis picture]

  7. b a c a b c 50 30 20 Example MVC a = 50% b = 30% c = 20% Views a b c Controller See Interact Model [Mancoridis picture]

  8. Multiple View Problem • Need to keep all the views consistent • If user (or one of users) changes a view, all other views should be updated

  9. Information Hiding:Insulating Model from Presentation • The model is the “back end” or “business logic”, or “application” • To minimize complexity, the model should know as little as possible about • How users interact with system • How many users are there • Any other models

  10. Implementing MVC • There are many choices • Where is list of views (observers) kept? • How is notification of change transmitted? • How manage web interface? • Should a view ask for (or should it be told of) details about changes?

  11. What Kind of Pattern is MVC? • Design pattern proper? • Use it for structuring modest configurations • Architectural pattern? • Use it for overall structure of a software system, defining interactions among services, browsers etc.

  12. 2. Adapter Pattern • You have an existing client (application) that uses an oldinterface to an existing support package. • You are given a newinterface to a new support package • You need to produce an adapter so that: • The client can use the new interface instead of the old one (without changing the client)

  13. Illustration of Adapter Pattern Old interface Old package Client Old interface New interface New package Client Adapter

  14. SpecificRequest() Implementing Adapter Pattern Using Object Composition New Interface Old Interface Client SpecificRequest() Request() inherit adaptee Adapter Request()

  15. Advantages of Adapter Pattern • Can change behavior of existing software without changing its source code • Can be used for legacy software • Do not need access to old source code

  16. 3. Facade Pattern • A facade provides a singlesimplified interface to a larger part of the system (a subsystem) • The facade makes this subsystem more readable and easier to understand • Having facades minimizes communication and dependencies between subsystems

  17. Structure of the Facade Pattern Facade Subsystem Classes [Mancoridis picture]

  18. Adapter vs. Facade • An Adapter is used when the wrapper must respect a particular interface and must support a polymorphic behavior. On the other hand, a facade is used when one wants an easier or simpler interface to work with

  19. 4. Factory Pattern • A creational pattern dealing with creating objectswithout knowing their concrete class • It definesan interface for creating an object, but let the subclasses decide which class to instantiate • Useful when concrete class of object should be decided at runtime according to parameters

  20. How does it work <abstract> Product <Implementation Class> ProductA <Implementation Class> ProductB <static> ProductFactory createProduct(in param) : Product inherits Produces different subclasses of Product according to parameters

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