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Objectives

Using GPU Rendering - Achieving Animation Production in Hours 王銓彰 Media Lab, Next Media Animation October 22, 2010. Objectives. What We Do and Why Classic Animation Production Pipeline Concept Next Media Animation Pipeline What We Have Learned and Will Do with GPU. 新聞動畫.

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Objectives

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  1. Using GPU Rendering- Achieving Animation Production in Hours王銓彰Media Lab, Next Media AnimationOctober 22, 2010

  2. Objectives • What We Do and Why • Classic Animation Production Pipeline Concept • Next Media Animation Pipeline • What We Have Learned and Will Do with GPU

  3. 新聞動畫 • Animate the “Missing Image” inside the News • Our Objectives • Within Two Hours Finishing One Animation • From Story Board to Broadcasting • At least 20 sets of News Animation per Day • Famous People Must Look Like Themselves • No Quality Sacrificed • Mission Impossible • Regular Animation Pipeline Not Working Now • Some Technical Creativity Needed

  4. 新聞動畫 • We Integrate the Game Development with the Computer Animation • Utilizing GPU Computing Power to Solve the Problems Mission Completed !

  5. 新聞動畫 • You Can See the 蘋果動新聞 at • http://tw.nextmedia.com • http://hk.nextmedia.com • YouTube • 壹電視 Next TV • http://www.nexttv.com.tw/

  6. Next Media Animation 壹傳媒動畫 • From August, 1st, 2007 • 250 Animation Production Staff • Production Capacity • 30 Animations / Day, 30-second Animation Each • 100 min. Animation / Week • Major Customers • 蘋果日報、壹電視、路透社、BBC 、Turner • Medial Lab • R&D Team in Next Media Animation

  7. 3D Animation Production Pipeline Visual Development Pre- production Shot Production Delivery Modeling Camera track Match Movie Animation Layout Animation Animation Cleanup Tech Animation Lighting Effects Rendering Composite Sketches Texture Paint Storyboarding Pre-lighting Rigging

  8. ?? days ?? Days/hours ?? hours 3D Animation Production Pipeline Visual Development Pre- production Shot Production Delivery Modeling Camera track Match Movie Animation Layout Animation Animation Cleanup Tech Animation Lighting Effects Rendering Composite Sketches Texture Paint Storyboarding Pre-lighting Rigging For 30-sec Animation :

  9. Our Solution • 1st Step • No More CPU Rendering • No Rendering Farm • GPU Rendering • Shaders • Next Gen Game Production Spec. • Keeping in “OK” Quality • Graphics Workstation = Rendering Machine • Final Rendering Quality When Editing • WYSWYG

  10. Next Gen. Game Rendering

  11. Our Solution • 2nd Step • Building Up a high Efficient Motion Capture Pipeline • 50 Vicon Cameras • In-house Motion Retargeting Technique • We Capture 300 Motion Clips Every Day. • 10 min. Data Processing Time for Each Motion Clip before Delivering to Animators • Facial Motion Capture for Facial Expression Synthesis Facial Mocap Demo

  12. Our Solution • 3rd Step • In-house Animation Software • 70% Animation Done by Our Own Tools • 95% Rendering Work Done by GPU • A 3dsMax Real-time Renderer Plugin • Procedural Animation • Game AI Technologies • Physics Simulation • Integrate PhysX with Our Game Engine • Real-time Renderer + Post-processing AT Demo

  13. Our Solution • 4th Step • Graphics Asset Database and Search Engine • 3D Models • Characters • Textures • Motion Clips • Animation Templates • Recycling Mechanism • Workflow Management System

  14. 20 min. 30 min. 5 min + 0.5 hour Our Pipeline Visual Development Pre- production Shot Production Delivery Models/Characters in Database Camera track Game AI Motion from MoCap Physics Enigne Lighting Effects (Game Engine) Real-time 3D Rendering By Game Engine Composite Sketches Storyboarding 20 min. For 30-sec Animation :

  15. What We Have Learned • GPU Rendering Is the Most Important Successful Key for News Animation • GPU Is Not Only for Graphics • Real-time Rendering • Facial Expression Synthesis in Real-time (20fps) • Computer Vision • Physics Simulation • Computational Geometry • GPU Provides Us Super-computing Power • R&D Is Very Important

  16. What We Will Do NVIDIA CUDA

  17. What We Will Do • Setup a Hybrid Programming Environment • GPU + Multi-Core • New Projects • GPU-based Global Illumination Renderer • GPU Rendering Farm • New Hair and Fur Solution • New Skin Deformation with Muscle and Fascia

  18. Thanks Light Stage X @ Next Media Animation, Media Lab

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