1 / 15

Flexible Link in Four-Bar GUI Familiarity Level Required: Lower

Flexible Link in Four-Bar GUI Familiarity Level Required: Lower Estimated Time Required: 20 minutes. MSC.ADAMS 2005 r2. Topics Covered. In this tutorial you will learn how to:. Create a Marker Create a Link Create a Revolute joint Add a Motion

michealc
Download Presentation

Flexible Link in Four-Bar GUI Familiarity Level Required: Lower

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Flexible Link in Four-Bar GUI Familiarity Level Required: Lower Estimated Time Required: 20 minutes MSC.ADAMS 2005 r2

  2. Topics Covered In this tutorial you will learn how to: • Create a Marker • Create a Link • Create a Revolute joint • Add a Motion • Replace a Rigid Link with a Flexible Link • Reposition part If you have any difficulties, import the “flexible_link_shortcut.cmd” file and proceed from pg 10 If you have any difficulties, import the “flexible_four_bar_complete.cmd” file and proceed from pg 13

  3. Flexible Link in Four Bar Problem Replace a flexible link in the four bar mechanism so that the driver link is able to move 360°

  4. What You Should Accomplish If you are successful you should end up with a working ADAMS model that has a flexible link, that has a driver link is able to rotate 360°

  5. Create New Model Getting Started: a. Under the heading "How would you like to proceed", select the Create a new model radio button. b. Choose a Location to save your files c. Choose Model Name as model_1 (default) d. Verify the Gravity text field is set to Earth Normal (-Global Y). e. Verify that the Units text field is set to MMKS - mm,kg,N,s,deg. f. Select OK. a b c d e f

  6. Create Marker • Click on the View menu, select Coordinate Window • Right-click Rigid Body tool stack. Select the Marker tool • Click on the point (-300,0,0) b c a Create Markers at: d. (-250, 250, 0) e. (250, 250, 0) f. (250, 100, 0) d e f

  7. Create Link • Right-click Rigid Body tool stack. Select the Link tool • Click ground.Marker_1 • Click ground.Marker_2 a c b d • Create Link between Marker_2 and Marker_3 • Create Link between Marker_3 and Marker_4 e

  8. Add a Revolute Joint • Right-click on the Joint tool stack in the Main Toolbox, select Joint: Revolute tool. • Set the Construction option menu to 1 Location and Normal to Grid. • Left-click on the marker ground.MARKER_1 . • A joint between the cylinder and the ground is created at that location. a b c d Create a revolute joint at: e.Marker_2 f. Marker_3 g. Marker_4 f e g

  9. Add Motion • Add a rotational motion driver to the revolute joint that specifies a constant cam rotation of one revolution per second. • Select Rotational Joint Motion from the Motion Driver tool stack • In the Speed text field, enter (30.0d) to set the motion displacement to be 30 degrees/second. • Left-click on the Joint_4. a c b

  10. Replacing Rigid Link with Flexible Link • Click Build menu, select Flexible Bodies, select Rigid To Flex • Right-click in Current part text field, select Part  Pick • Click on PART_3 b c a • Right click in MNF File text field  Click Browse  search for link.mnf d

  11. Reposition • Right-click on flexible body, select Flexible_Body: PART_3_flexModify • Click Location button • Enter ({-250.0, 250.0, 0.0} + {0.0, 0.0, 0.0}) in location text field • Click OK a b a c d

  12. Revolute Joint Replace revolute joints at MARKER_2 and MARKER_3, because the joint is not aligned properly when you swap in the flexible link 2 3

  13. Model This is what your screen should look like when your model is complete

  14. Topics Covered In this tutorial you will learn how to: • Create a Marker • Create a Link • Create a Revolute joint • Add a Motion • Replace a Rigid Link with a Flexible Link • Reposition part

  15. Best Practices • Check the position of the links • Check the orientation of the joints • Make sure the joints are correctly connected • Check the orientation of the flexible body • Check the speed of the added motion • For C++ solver this model works fine • For Fortran solver needed to change solver setting, select corrector as “modified” in Dynamics category

More Related