240 likes | 383 Views
An Exploration of Answer-Changing on a Computer-based High-Stakes Achievement Test. Gail Tiemann Neal Kingston. Purpose. Gather baseline answer-changing patterns on a computer-based achievement test Add to the knowledge base in this area. Methods.
E N D
An Exploration of Answer-Changing on a Computer-based High-Stakes Achievement Test Gail Tiemann Neal Kingston
Purpose • Gather baselineanswer-changing patterns on a computer-based achievement test • Add to the knowledge base in this area
Methods • Third grade summative test in mathematics, one state testing program • One, 2012 form • 70 items, no time-limit • Students can review and change items as desired
Methods • Assessment System Logs • Linear path through the test • Time spent viewing an item • Number of reviews • Number and pattern of changes • Unique benefit of CBT
Answer-Changing Items = 70 Students = 5328
Wrong-to-Right & Right-to-Wrong • Final change in pattern • WR • RWR • RWWWR
Wrong-to-Right by Items Changed Items = 70 Students = 5328
Wrong-to-Right by Items Changed Items = 70 Students = 5328
Wrong-to-Right by Items Changed Items = 70 Students = 5328
Elapsed Time Wrong-to-Right < 60 seconds
Flagging Rule Application Mean Wrong-to-Right Count (Target Form Only) + 8 Standard Deviations
Discussion • Limitations • One form, one subject, one grade • Nested data • Distributions are not normal
Discussion • Answer patterns and elapsed time add to answer-changing interpretations
Future • Further exploration of wrong-to-right changes by elapsed screen time and position of change • Other sources of variance • Item-factors (difficulty, position) • Student-factors (demographics) • Nesting (buildings, districts, classrooms)