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An Exploration of Answer-Changing on a Computer-based High-Stakes Achievement Test

An Exploration of Answer-Changing on a Computer-based High-Stakes Achievement Test. Gail Tiemann Neal Kingston. Purpose. Gather baseline answer-changing patterns on a computer-based achievement test Add to the knowledge base in this area. Methods.

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An Exploration of Answer-Changing on a Computer-based High-Stakes Achievement Test

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  1. An Exploration of Answer-Changing on a Computer-based High-Stakes Achievement Test Gail Tiemann Neal Kingston

  2. Purpose • Gather baselineanswer-changing patterns on a computer-based achievement test • Add to the knowledge base in this area

  3. Methods • Third grade summative test in mathematics, one state testing program • One, 2012 form • 70 items, no time-limit • Students can review and change items as desired

  4. Methods • Assessment System Logs • Linear path through the test • Time spent viewing an item • Number of reviews • Number and pattern of changes • Unique benefit of CBT

  5. Sample and Test Characteristics

  6. Test Score Distribution

  7. Answer-Changing Items = 70 Students = 5328

  8. Wrong-to-Right & Right-to-Wrong • Final change in pattern • WR • RWR • RWWWR

  9. Wrong-to-Right by Items Changed Items = 70 Students = 5328

  10. Wrong-to-Right by Items Changed Items = 70 Students = 5328

  11. Wrong-to-Right by Items Changed Items = 70 Students = 5328

  12. Wrong-to-Right vs. Right-to-Wrong

  13. Wrong-to-Right vs. Right-to-Wrong

  14. Answer-Changing Patterns

  15. Answer-Changing Patterns

  16. Scatterplots

  17. Scatterplots

  18. Elapsed Time Wrong-to-Right < 60 seconds

  19. Wrong-to-Right < 10 seconds

  20. Flagging Rule Application Mean Wrong-to-Right Count (Target Form Only) + 8 Standard Deviations

  21. Discussion • Limitations • One form, one subject, one grade • Nested data • Distributions are not normal

  22. Discussion • Answer patterns and elapsed time add to answer-changing interpretations

  23. Future • Further exploration of wrong-to-right changes by elapsed screen time and position of change • Other sources of variance • Item-factors (difficulty, position) • Student-factors (demographics) • Nesting (buildings, districts, classrooms)

  24. Thank you

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