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Introduction

Introduction. Margaret Hanley Business Analyst/Senior Information Architect BBC Worked on three continents – Australia, USA and UK Been both a consultant and internal staff to companies like Sensis (Yellow Pages in Australia), Argus Associates (US), Ingenta (UK and BBC (UK).

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Introduction

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  1. Introduction • Margaret Hanley • Business Analyst/Senior Information Architect BBC • Worked on three continents – Australia, USA and UK • Been both a consultant and internal staff to companies like Sensis (Yellow Pages in Australia), Argus Associates (US), Ingenta (UK and BBC (UK) Tuesday, 8th June 2004

  2. IA Tools and Deliverables • Some IA tools • Deliverables to go with them Tuesday, 8th June 2004

  3. IA tools • It depends… • Based on what you want to do, achieve and the amount of time you have Tuesday, 8th June 2004

  4. One example • The BBC health site • Needed to be re-organised but there was no budget for external consultants or user testing • Only had 2 weeks • What to do? Tuesday, 8th June 2004

  5. One example • 2 week timeframe • Business Context – Interview the editor and the team working on the project to identify goals, users and any changes that will happen within the next 6 months • Users – Identify existing personas, do card sort with BBC staff who meet the persona profile • Content – do content analysis of the site • Deliverable - New top-down structure with labeling that was acceptable to team Tuesday, 8th June 2004

  6. Second example • 3 months • Come up with a new way to think about Internet Directory structure • What to do? Tuesday, 8th June 2004

  7. Second example • Business context • Interview opinion leaders • Interview stakeholders • Read business plan • Users • Test with internal users of the system • Search log analysis • Content • Analyse the directory structure • Do competitive analysis Tuesday, 8th June 2004

  8. Second example • Deliverables • Report • Results of all parts of the methodology • Project Plan for the next phase of development Tuesday, 8th June 2004

  9. Health web site One person (though experienced) Two weeks Known problems with known solution Directory Four IAs 3 months Unknown solution required lots of thinking Difference between the two Tuesday, 8th June 2004

  10. Types of methods - Users Card sorting (open and closed) Deliverable – Top-down structure with site map Bench marking and task based testing Deliverable – Understand problems with the site Common tasks and problems identified User interviews Deliverable – Users mental models, understanding their environment Persona development, scenarios and tasks Deliverable – modeling typical user so that the user can be referred to within the design process; wireframes, task flows Tuesday, 8th June 2004

  11. Types of methods - users Search log analysis Deliverable – most common words, types of facets entered by actual users; what is cannot be found easily on the site Server log analysis Deliverable – understand how the user currently moves through the site Prototyping Deliverable – A tested design before the actual development Tuesday, 8th June 2004

  12. Types of methods - content Content inventory Deliverable – list of content in the site, to know what is there Content analysis and audit – looking through existing content Deliverable – way to understand the connections and patterns between content Comparative analysis Deliverable – identifying best features and elements of existing sites Content modelling Deliverable – content objects or templates for pages Tuesday, 8th June 2004

  13. Types of methods - context Opinion leader interviews Deliverable – business objectives and measures for the site Stakeholder interviews Deliverable – what is or is not working now; what has been tried already Workshops, advisory committees Deliverable – commitment to the same vision for the information architecture solution Tuesday, 8th June 2004

  14. Deliverable – task flow Process Flow for Customer Interaction Tuesday, 8th June 2004

  15. Deliverables - affinity diagramme Tuesday, 8th June 2004

  16. Deliverables - wireframes Tuesday, 8th June 2004

  17. Deliverables – rules of thumb • You create deliverables for someone • Yourself • To communicate with the client, design team or development team • Create deliverables with them in mind; don’t overdo them • If possible negotiate at the beginning of the process – what is exactly required for it to be implemented, discussed or designed Tuesday, 8th June 2004

  18. Thank you Questions or comments? Margaret Hanley mairead@yahoo.com Tuesday, 8th June 2004

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