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Rat Story, LDD. Version 1.0 Pajman Sarafzadeh. Features. 3 separate environments 1) Step by step tutorial 2) Traversal 3) Water adventure Introduction of characters 1) The Player Rat 2) The Boy Anuj 3) The Cat Early Puzzle Construction 1) Traversal Puzzle 2) Push puzzle
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Rat Story, LDD Version 1.0 Pajman Sarafzadeh
Features • 3 separate environments • 1) Step by step tutorial • 2) Traversal • 3) Water adventure • Introduction of characters • 1) The Player Rat • 2) The Boy Anuj • 3) The Cat • Early Puzzle Construction • 1) Traversal Puzzle • 2) Push puzzle • 3) Climb Puzzle • 4) event Puzzle
Reference Interior/Homes Exposed frame are ideal platforms Traversal behind furniture or risk going out into the open Lots of containers and shelves , no chairs or tables, conserve limited space and sit on the floor Some, older, (pre slum) abandoned homes exist with makeshift renovations and repairs
Reference Plumbing/facilities Open sewer system, in lower middle class district Many opportunities for traversal and camouflage … for a Rat becomes disaster in slum
Reference Village/community Infested with garbage, dwellings are either new metal constructions or remains of pre slum homes interiors can be multi leveled Levels can be occluded with garbage and refuse, Tight alleys and minimal spaces Wooden construction with bamboo Many layers of homes, tightly packed
Reference Dwellings, Exterior Uneven, multi leveled architecture can be used to create a critical path
Reference Dwellings, Exterior Brick remains and debris can become platforms Wires are platforms for critters
Map 1 Check hyperlinks for puzzle definitions Anuj’s House Rafters Anuj and his family is one of 30 inhabitants of an abandoned brick house. There is a food/sniff puzzle directly in front of the Rat. The Rat begins the level in the roof with a birds eye view of Anuj The Rat must platform his way through the rafters to the next food, solving Push Puzzles along the way
Map 1 Anuj’s House Top Floor Legend Wall Jump Puzzle, Safe Wall Jump Puzzle Easy Wall Jump Puzzle Hard Push Puzzle Squeeze Puzzle Climbable objects Legend Wall Jump Puzzle, Safe Wall Jump Puzzle Easy Wall Jump Puzzle Hard Push Puzzle Squeeze Puzzle Climbable objects 2 3 1 1 1 6 2 2 3 4 4 5 5 The Player must resolve multiple traversal puzzles, including the Wall Jump Puzzle, to get to a rat hole at the end of the level and escape to the next level The Cat is sleeping and only attacks if the player touches the ground The Player can return to the platform from area 6 The Player Food Puzzle The Cat Critical Path 6
Map 1 Anuj’s House Bottom Floor 2 3 1 The Cat is fully Alert now and will try and attack the rat at every opportunity Furniture provides tight spaces for Rat to escape cat Some Sniff Puzzle’s are exposed to cat attack forcing Risk/Reward decision Front Door opens when Player is at area 3, providing escape Legend Player Start Climb inside furniture Door trigger The Player Food Puzzle The Cat Critical Path 1 2 3
Overview Map Exterior Birds eye Anuj’s home Sewer Entrance 2 ¾ Isometric 1 Player begins at Anuj’s home. (Map 1). Traverse through the village and into the sewers 1 2
Village Map Exterior 1 The Player Food Puzzle The Cat Critical Path Critical Path is along open sewer Rat can move through sewage and waste Food Puzzles are exposed
Village Map Exterior 2 The Player Food Puzzle The Cat Critical Path Critical Path goes through roof tops into sewer , through a home and into city sewer Rat can move through sewage and waste Food Puzzles are exposed
Underground Sewer Map 1 2 The Player Food Puzzle No Details have been made yet Expectation of unique, Water Flow puzzle Player begins at and ends at Ends at ship breaking facility 2 1
Puzzle’s Sniff Puzzle The Player always knows where the next food puzzle is located through in game prompts The player must approach the puzzle The Player must choose to eat or sniff first. Sniffing takes time and the player is at risk while sniffing. Usually, players will sniff first but threats may make the payer eat and run Snif will reveal weather the food is edible or poisonous To Sniff, or not to Sniff?
Puzzle’s Push Puzzle Critical path may be blocked by small objects. Alternate path will lead to failure, for example, to far to jump from position to The Player can push the objects and reveal critical path, The Player Push able Object The Goal 1 2 2 1
Puzzle’s Wall jump The Player Jumping/falling Running on wall Wall jumping is used to cross over chasms to large to jump The Rat must be running at start, he can then jump and use the wall as a platform to run on, gaining extra distance