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Modeling and Rendering Architecture from Photographs. Part 2 Ryan Buterbaugh. Section 3 View-Dependent Texture Mapping. Use multiple photographs to compose textures for different views of the surface Weigh pixel importance based on location in photograph, proximity to occlusion, etc.
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Modeling and Rendering Architecture from Photographs Part 2 Ryan Buterbaugh
Section 3View-Dependent Texture Mapping • Use multiple photographs to compose textures for different views of the surface • Weigh pixel importance based on location in photograph, proximity to occlusion, etc
Section 4Model-Based Stereopsis • Use key and offset images to determine disparity and use that information to figure out depth • Method: create model from key image, warp offset image onto model, find disparity