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Yusuf Sahillioğlu. Other Projects. Outline. Head Modeler/Shader Rope as Particle System Rigid Body Motion Jelly Block Deformation Moveable Ponytail Modeling. Head Modeler/Shader. My head mesh and textured NURBS surface w/ yellow control mesh. Head Modeler/Shader.
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Yusuf Sahillioğlu Other Projects
Outline • Head Modeler/Shader • Rope as Particle System • Rigid Body Motion • Jelly Block Deformation • Moveable Ponytail Modeling
Head Modeler/Shader My head mesh and textured NURBS surface w/ yellow control mesh
Head Modeler/Shader NURBS surface deformation by moving yellow ctrl pnts
Head Modeler/Shader Cartoon and glass shader applied to head mesh
Head Modeler/Shader • NURBS surface is constructed by providing control pnts • Movement of ctrl pnts yields surface deformation • GLSL is used to implement cartoon and glass shaders • Go to Demo
Rope as Particle System • Rope is modeled as particles ( ) connected to each other w/ springs • Rope is subjected to time-varying wind force (applied to particles) • Go to Video or Demo
Rigid Body Motion • Rectangular box inside a cube under user-specified forces and torques • Collision detection/response • Go to Demo
Jelly Block Deformation • Finite Element Model (FEM) of a jelly block made up of tetrahedral elements • User-specified force is applied to an arbitrary node ( ) of FEM • Go to Demo
Moveable Ponytail Modeling • Based on Rope (slide 7), which is based on Erkin Tunca’s tutorial at http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=40 • here’re the results in videos