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When AI = Design. Third Eye Crime: Premortem. Damián Isla, Moonshot Games. Trailer A. What’s all this then?. History The “Creative” Vision The Fiction When the rubber hits the road Not my problem It’s Christian’s. History. History: GDC 2009. Not so fast. History: Circa 2001.
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When AI = Design Third Eye Crime: Premortem Damián Isla, Moonshot Games
What’s all this then? • History • The “Creative” Vision • The Fiction • When the rubber hits the road • Not my problem • It’s Christian’s
History: GDC 2009 Not so fast
History: Circa 2001 Synthetic Characters, MIT Media Lab Not so fast
History: circa 1954 Jean Piaget 1896-1980
3eC: Omap and Behavior if (x) { do_y(); } else { do_z(); } Single Omap shared by all NPCs • “Information sharing” P* = current most probable cell The NPCs... • ... look at + move toward current P* • ... pause when P* moves • (pause longer when it moves farther) • ... shoot at the player
The Idea A Game about playing with AI Perception, but ... ... Render the Omap! Stealth!
Casual Stealth • Top-down • Deemphasize “intermediate” alertness states • No light/darkness gameplay
You get seen You start You fail
You get seen You start You win When (not if) you get seen... ... what do you do?
The Cut the Rope of AI • 3-4 min. popcorn challenges • Challenge stars • easy to finish • hard to finish with the stars Basically 3eC is just like a physics game • zero scripting • simulated elements “do their thing” • Analog puzzles • challenge is embedded in the structure of the environment
But Will this Play in Peoria? • Occupancy Map = Telepathy • Telepathy is the selling point
BURGLAR TELEPATHIST AN EPIC NOIR TALE OF DANGER, ROMANCE AND INTRIGUE!
Making it into a Game Omap Algorithm informed • gameplay • fictional wrapping • art style • marketing / pr BUT • How to make it readable? • How to make it varied? • How to make it fun?