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Energy Preserving Non-linear Filters

This paper discusses non-linear filters for enhancing image quality by preserving energy and fine details, focusing on Monte Carlo rendering and cooperation with RADIANCE. The algorithm aims to reduce noise without additional sampling, improving efficiency and quality.

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Energy Preserving Non-linear Filters

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  1. Energy Preserving Non-linear Filters Presented by Wei-Yin Chen (R94943040)

  2. Outline • Introduction • Problem and Goal • Source of Noise • Filter Model • Algorithm and Application • Monte Carlo • RADIANCE • Result and Conclusion

  3. Introduction • Problem • Noise caused by inadequate sampling • Goal • Enhance image quality without more samples • Additional Properties • Preserve energy • Doesn’t blur details • Usage • Filter before tone mapping

  4. Source of Noise • “Small probability” area in Monte-Carlo method • Not noise actually • This happens at a region, not at a pixel • Average the “noise” in a larger region

  5. Required sample • Define noise • Pixels not converging within range D (typically 13) after tone map • Huge samples are required in the worst case • >1e4 samples for 1e-4 accuracy • Most regions are smooth • Good average case • Target on the noisy regions

  6. Filter Model • Constant-width filter • Inherently preserve energy • Variable-width filter • Not energy preserving on the boundary • Region of support • Variable-width filter with energy preserving • Source oriented perspective • Region of influence

  7. Algorithm for Monte Carlo rendering • Pre-render a small image (100x100x16) • Find a visual threshold Ltvis = Laverage/128 (1 after tone map) • Find a threshold of sample density that most pixels converge within D • Render with the sampling density at full resolution • For unconverged pixels • Distribute Lexcess=Lu-Ln (average of converged neighbors) to a region, region area = Lexcess/Ltvis • Affected radiance <= 1

  8. Co-operation with RADIANCE • RADIANCE • A rendering system • Super-sampled • StDev unknown for the filter • Work-around • Regard extreme values as unconverged pixels

  9. Result

  10. Conclusion and Comments • Effective in removing noise • Still blur the caustic area • Increasing samples in the noisy region might be better • What if the RADIANCE is not super-sampled?

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