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Intro To 3D Computer Graphic

Intro To 3D Computer Graphic. Course :Digital Animation Development Lecturer : Iwan Sonjaya. Animation | Technique. 2D animation. Stop Motion. 3D animation. Animation | Technique. 2D Animation. Animation | Technique. Stop Motion. Animation | Technique. 3D Animation.

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Intro To 3D Computer Graphic

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  1. Intro To 3D Computer Graphic Course :Digital Animation Development Lecturer : Iwan Sonjaya

  2. Animation | Technique 2D animation Stop Motion 3D animation

  3. Animation | Technique 2D Animation

  4. Animation | Technique Stop Motion

  5. Animation | Technique 3D Animation

  6. CG ANIMATION Features Film & Visual FX Broadcast Visualisasi Web interactive & Games Media | Animation | Type

  7. 3D | Basic | Pipeline Workflow Modeling Lighting Texturing Animating Rendering

  8. Animation | Technique 3D space

  9. Animation | Technique 3D controller

  10. Animation | Technique 3D object

  11. Penilaiaian • Tugas Individu • UTS (3D Modelling) • UAS (Project Akhir)

  12. Apa yang dipelajari di kuliah ini? • Sejarah, perkembangan, evolusikomputergrafik dan animasi 3D besertateknologinya • Prinsipanimasi 3D • 3D Modelling (Polygon, Nurbs, deforming) • Subdivision surface ( • Light • Texsturing • Rigging • Skinning • animating

  13. Teknologi Komputer Animasi 3D shrek, the cars, avatar  impian seorang penemu prinsip komputer  charles Babbage Memimpikan mesin hitung yang akurat dan tepat

  14. Teknologi Komputer (lanj) • Game grafik pertama space war • Dibuat oleh steve russel, martin dan wayne • Tampilan sederhana • Objek 3D ditampilkan dengan wireframe/kerangka

  15. Perkembangan objek 3D • Algoritma shade bayangan permukaan bila objek disinari cahaya • Algoritma Phong  pencahayaan langsung pada objek  Bui Tuong Phong • Algoritma shader Phong  lebih cepat  Jim Blinn

  16. Perkembangan objek 3D (lanj) • Texture mapping • Shadows • Anti aliasing • Facial animation • dll

  17. Perkembangan Objek 3D (lanj) Poci The UTAH, dengan Phong Shading

  18. Perkembangan animasi 3D • Ed Catmull  animasi star trek II: the wrath of Kahn • Special effect simulation, motion blur, particle effect • Sutradara George Lucas  Industrial Light and Magic • Perpaduan teknologi dan entertainment

  19. Perkembangananimasi3D • Steve Job merekrutedCatmull Pixar Studio • Toy story, cars dll

  20. Perkembangananimasi3D • Penggabungan animasi 3D dengan model realistis • Jurassic Park, Terminators • Animasi 3D sebagai serial TV  murah, cepat diproduksi  babylon Five • Final Fantasy : spirit with in  full Computer Graphics Generate (CGI)

  21. Perkembangan animasi 3D (lanj) • Motion capture  mempercepat proses pembuatan animasi secara halus • Lord of the ring • Pirate of Carribians • Animasi wajah  curious case of benjamin Button • Avatar  full animation dengan motion capture

  22. Aplikasi animasi 3D • Eric Graham  1986 membuat animasi 3D di komputer amiga  animasi pesulap bola dengan durasi 24 fps • Membuat sculpt 3D • Aplikasi 3D pertama untuk pengguna rumahan

  23. Aplikasi animasi 3D (lanj) Animasi pada computer Amiga dengan proses Ray Tracing render

  24. Motion Capture • Motion capture (MOCAP) adalah salah satu cara / tool yang efektif untuk meng capture gerakan manusia untuk keperluan animasi

  25. Motion Capture (lanj) • Rotoscoping

  26. Motion Capture (lanj) • Rotoscoping  tracing

  27. Motion Capture (lanj) • Rotoscoping  Post Processing

  28. Ringer, et al., 2002 Tahapan MOCAP  Marker

  29. Tahapan MOCAP  Marker

  30. Tahapan MOCAP  fitting the skeleton

  31. Tahapan MOCAP  Post Processing • Motion Editing • Cut, Copy, Paste • Motion Warping • Speed up or Slow Down • Rotate, Scale or Translate • Motion Signal Processing • Smoother Motions

  32. hollywoodjesus.com Bregler et al., 2002 Masa depan MOCAP • Markerless • Lebih murah

  33. Basic 3D ModelingPoly Mesh

  34. Modeling | Technique Type of Modeling Mesh Modeling Curve Modeling Surface Modeling

  35. Modeling | Technique Mesh Modeling

  36. Modeling | Technique Curve modeling

  37. Modeling | Technique Surface modeling

  38. Polygonal | Technique Meshes structure

  39. Curve | Technique Spline structure

  40. Surface | Technique Surface structure

  41. Karir di bidang Animasi 3D • Penggunaan animasi 3D di berbagai bidang • hiburan  animator film • Advertising  iklan • Simulasi • Edukasi • Dan lain-lain

  42. Karir di bidanganimasi3D Perlukahspesialisasi? • character animation • Rigging animation • Modelling • Simulasi • Special effect

  43. Cara belajar • Pendidikan formal (kursus, kuliah dll) • Otodidak • Komunitas • Portofolio, demo

  44. Pertanyaan??

  45. referensi • 3D Art Essentials: The Fundamentals of 3D Modeling Texturing and Animation, By Amy Chopin, 2011 • Beginning Blender, By Lance Flevell, 2011 • Blender Foundation, Roland Hess, 2010 • Blender Magazine

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