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This lecture covers the user-centered approach to interface design, including understanding user needs, designing the interface, implementing it, and evaluating its usability. It also discusses the importance of requirements gathering and designing from a system viewpoint.
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CS 430 / INFO 430 Information Retrieval Lecture 24 Usability 3
The Design/Evaluate Process Requirements (needs of users and other stakeholders) Evaluation start Implementation (may be prototype) Design (creative application of design principles) release
Timeline and level of activity Requirements Design Implementation Evaluation
User-Centered Approach User interfaces • Requirements • Who are the users? • What do they want? • What do they need? • Designing the user interface • Implementing the user interface • Evaluating the user interface
RequirementsWho are the users? • Understanding the users via ethnographic research • Descriptions of users: • Demographic characteristics • Computer usage background • Job description and work environment • Disabilities: • Color blindness • Language issues • Typing issues • Personas – archetypes of users, describing behavior patterns, goals, skills, attitudes, and environment
RequirementsWhat do Users Need? • Defining user interface requirements • Based on task analysis: • Task definition • Context definition • Several ways to accomplish task analysis: • Scenario-based analysis • Discussion with users and subject-matter experts
RequirementsWhat do Users Want? • When asking users, they often: • Provide their attitudes, not their needs • Bend the truth to be closer to what they think you want to hear • Rationalize their behavior“I would have seen the button if it had been bigger” • Instead of asking users what they want: • Watch what they actually do • Do not believe what they say they do • Definitely do not believe what they predict they may do in the future
Non-functional Requirements Performance, Reliability, Scalability, Security… Example: Response time0.1 sec – the user feels that the system is reacting instantaneously1 sec – the user will notice the delay, but his/her flow of thought stays uninterrupted10 sec – the limit for keeping the user's attention focused on the dialogue
Design from a System Viewpoint interface design functional design data and metadata computer systems and networks mental model
DesignMental Models • What a person thinks is true about a system, not necessarily what is actually true • Similar in structure to the system that is represented • Allows a person to predict the results of his actions • Simpler than the represented system. A mental model includes only enough information to allow accurate predictions (i.e. no data structures) Also called conceptual model
DesignMental Models – Example 1 User Model of an Article System Model of an Article An article’s meta-data is available in one database and its data is available in a separate database. The article’s body and meta-data are conceived as a whole.
DesignMental Models – Example 2 User Model of a search engine System Model of a search engine The search engine retrieves return hits directly from their source The search action does not involve accessing the documents’ source
Interface Design The interface design is the appearance on the screen and the actual manipulation by the user • Fonts, colors, logos, key board controls, menus, buttons • Mouse control or keyboard control? • Conventions (e.g., "back", "help") Examples: • Screen space utilization in Acrobat, American Memory and other page turners. • Number of snippets per page and choice of hyperlinks.
Functional Design The functional design, determines the functions that are offered to the user • Selection of parts of an object • Searching a list or sorting the results • Help information • Manipulation of objects on a screen • Pan or zoom
Same functions, different interface Example: Boolean query • Type terms and operators (and, or, ...) in a text box • Type terms, but select operators from a structure editor Example: the desk top metaphor • Mouse -- 1 button (Macintosh), 2 button (Windows) or 3 button (Unix)
Varieties of user interfaces End user interface. Allows a library user to search, browse, or retrieve known items. Librarian and system administrator interface. Provides services for an authenticated user to view, add, delete, or edit index records. Batch interface. Provides a method to index large numbers of digital objects automatically.
Data and metadata Structural data and metadata stored by the computer system enable the functions and the interface • Effectiveness of searching depends on the type and quality of data that is indexed (free-text, controlled vocabulary, etc.)
Computer systems and networks The performance, reliability and predictability of computer systems and networks is crucial to usability
DesignUser Interface Design Guidelines • Consistency • Appearance, controls, and function • Both within the system and to similar systems • Feedback • Recognition rather than recall • Easy reversal of actions • Error handling • Consider different expertise: • Novice, intermediate and expert users • User in control
Information Visualization Human eye is excellent in identifying patterns in graphical data. • Trends in time-dependent data. • Broad patterns in complex data. • Anomalies in scientific data. • Visualizing information spaces for browsing.
Visualization within Documents: Tilebars The figure represents a set of hits from a text search. Each large rectangle represents a document or section of text. Each row represents a search term or subquery. The density of each small square indicates the frequency with which a term appears in a section of a document. Hearst 1995
Table Views: Missing Elements 2 records without language element format element present inconsistently
Table Views: Spotfire Only DC Language elements are selected for display DC Creator values in the language field! The ability to select interesting subsets of information – on the fly – allows for manageably sized, scrollable lists in which ALL values can be examined.
Semantic Zooming: Pad++ Concept. A large collection of information viewed at many different scales. Imagine a collection of documents spread out on an enormous wall. Zoom. Zoom out and see the whole collection with little detail. Zoom in part way to see sections of the collection. Zoom in to see every detail. Semantic Zooming. Objects change appearance when they change size, so as to be most meaningful. (Compare maps.) Performance. Rendering operations timed so that the frame refresh rate remains constant during pans and zooms.
Case Study: Treemaps Ben Shneiderman, Treemaps for space-constrained visualization of hierarchies, last updated April 2006, http://www.cs.umd.edu/hcil/treemap-history/ "During 1990, in response to the common problem of a filled hard disk, I became obsessed with the idea of producing a compact visualization of directory tree structures..."
Case Study: Treemaps Original design using TreeViz
Case Study: Treemaps Treemap algorithms • BinaryTree - Partially ordered, not very good aspect ratios, stable • Ordered - Partially ordered, medium aspect ratios, medium stability • SliceAndDice - Ordered, very bad aspect ratios, stable • Squarified - Unordered, best aspect ratios, medium stability • Strip - Ordered, medium aspect ratios, medium stability
Case Study: Treemaps Hughes satellite management system: shows hierarchy and available capacity
Case Study: Treemaps Squarified layout using Treemap 3.0 (University of Maryland)
Case Study: Treemaps Voronoi Treemaps using arbitrary polygons