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As a rule, learners should spend a minimum of 50% of their time in do activities

As a rule, learners should spend a minimum of 50% of their time in do activities. Practice. Discovery. Games & Simulations. 90% would be better!. Do-type activities often include student to content , student to student, and student to instructor interaction. . Practice. Discovery.

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As a rule, learners should spend a minimum of 50% of their time in do activities

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  1. As a rule, learners should spend a minimum of 50% of their time in doactivities Practice Discovery Games & Simulations 90% would be better!

  2. Do-type activities often include student to content, student to student, and student to instructor interaction.  Practice Discovery Games & Simulations

  3. Practice Photo by ggBO Discovery Photo by r_bowley Games & Simulations Photo by Challenge Business Photo by Jeremy Toeman Content taken from E-Learning by Design (Horton, 2006).

  4. Photo by Computer Science Geek Practice Discovery Games & Simulations Photo by Houstonian Photo by Worldmegan Photo by Prato9x Photo by Dan Pupek Content taken from E-Learning by Design (Horton, 2006).

  5. Practice Photo by JulinaBleeker Discovery Games & Simulations Photo by blugrn Photo by Betina Tizzy

  6. Practice Discovery Games & Simulations Photo by Alphachimp Studio

  7. Photo by café.com Practice Discovery Games & Simulations Photo by Jckcorbett70 Photo by Shockwellenreiter Photo by Today is a Good Day Photo by Thomas Small Photo by .imelda Content taken from E-Learning by Design (Horton, 2006).

  8. Developing games and simulations are difficult, time consuming and expensive. Use different program applications to create games (e.g. StudyMate). Practice Discovery Games & Simulations Use games and simulations that have already been created (e.g. MyITLab). Use a design team to help you design, plan, specify and produce your game or simulation.

  9. Brainstorming List examples of practice activities for your online course that are aligned with reaching your primary objectives. Photo by ggBO Photo by r_bowley Photo by Challenge Business Photo by Jeremy Toeman Content taken from E-Learning by Design (Horton, 2006).

  10. Brainstorming List examples of discovery activities for your online course that are aligned with reaching your primary objectives. Photo by JulinaBleeker Photo by blugrn Photo by Betina Tizzy

  11. Brainstorming List examples of games and simulations for your online course that are aligned with reaching your primary objectives. Photo by café.com Photo by Jckcorbett70 Photo by Shockwellenreiter Photo by Today is a Good Day Photo by Thomas Small Photo by .imelda Content taken from E-Learning by Design (Horton, 2006).

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