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Virtual Anatomical Interactivity for Brain Injury Rehabilitation

Explore motor and cognitive function changes in individuals with brain injury using computer-based rehabilitation program "PreMotor Exercise Games."

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Virtual Anatomical Interactivity for Brain Injury Rehabilitation

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  1. Pilot study: Computer-based virtual anatomical interactivity for rehabilitation of individuals with chronic acquired brain injury C. Douglas Simmons, PhD, OTR/L, FAOTA; Sajay Arthanat, PhD, OTR/L, ATP; Vincent J. Macri, BA, MA

  2. Aim • Report changes in upper-limb motor function and executive functioning of 12 adult participants with chronic acquired brain injury using novel, computer-based, motor and cognitive rehabilitation program called PreMotor Exercise Games. • Relevance • Deficiencies in upper-limb motor function and executive functioning can compromise individual’s ability to complete everyday activities.

  3. Method • Manual muscle, goniometric range of motion, and dynamometer assessments determined motor functioning. • Executive Function Performance Test measured cognitive functioning. • Three-level repeated measures design was conducted to determine changes pre- and postintervention.

  4. Results • Participants demonstrated significantly improved shoulder and wrist range of motion and clinically improved shoulder, elbow, and wrist strength. • Participants demonstrated significantly improved executive functioning.

  5. Conclusion • Using PreMotor Exercise Games as modality for both motor and cognitive intervention is potentially beneficial adjunct to rehabilitation and warrants further study.

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